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[Sidus Link Mobile] Diagram Master

Diagram Master for Sidus Link Mobile

1. Demo Project

  • The Demo Project is for demonstration purposes only. It is for first-time users to understand how to use Diagram Master™.

  • Demo Project has the same features as a Regular project. There are saved lighting diagrams in the Demo Project that allow users to demo features like scene, shooting schedule and fixture statistics, without creating a lighting diagram.

  • Users can delete the Demo Project, however, users won't be able to restore the deleted Demo project unless they reinstall the app.

Sidus Link D Master Demo
Figure 1-1 Demo Project

Sidus Link Demo Scene
Figure 1-2 Lighting Diagram Scene in Demo Project

2. Project

The Project is the basic interface of Diagram Master™. 

  • Projects are arranged by their shooting date, from newest to oldest.

  • Finished Projects will be reordered behind unfinished Projects automatically.

  • Finished Projects are arranged by their completion date, from newest to oldest.

2.1 Project Management

2.1.1 Create a New Project

  • In the Diagram Master™ main menu, tap the "+" button, then select a project type: Regular Project or Agile Project.

  • Fill in the project information, or skip, to create a new project.

 Sidus Link Create New Project

Figure 2.1.1 Create a New Project

2.1.2 Delete a Project

  • In the Diagram Master™ main menu, select a project, then tap the delete icon button to delete.

  • A deleted project cannot be restored.

 Sidus Link DM Delete Project

Figure 2.1.2 Delete a Project

2.1.3 Manage Project Information

  • Enter the Diagram Master™ main menu, select a project, then tap the icon button to manage settings information.

  • In the project management menu, users can mark the project as completed, enable collaboration and customize the cover color.

  • Project Info: Tap the "Edit" button in the upper right corner to edit the project name, project beginning/ending dates and information about the project producer, director, director of photography, gaffer and project type.
  • Mark as Completed: Mark the project as completed and the label of "Finished" will be displayed on the cover to distinguish it from projects that are in progress.
  • Enable Collaboration: Share projects to a collaboration group for your team members to view.

Sidus Link Project MGMT Menu
 Figure 2.1.3-1 Project Management Menu
 
 
    Sidus Link Project Finished

Figure 2.1.3-2 Finished Project Label

2.2 Regular Project

Users can create up to 20 script rolls in a Regular Project and up to 20 scenes in a single script roll.

  • Create a new Script Roll: After entering the Script Roll, tap the "+" button, then select a scene number range in the pop-up menu. The Script Roll's will display in the order that they were created, from newest to oldest.
  • Delete a Script Roll: Select a script roll, select a scene, then tap the icon delete button to delete the scene. Users cannot restore the scene after deletion.
  • Modify Script Roll information: Select a script roll, select the scene, then tap the icon button to change the scene name or mark the scene as complete.
  • The scene will be marked "Finished" on the cover. The finished script rolls will be arranged in the order that they were created, from newest to oldest.

Sidus Link Reg Proj. Script Roll
Figure 2.2-1 Regular Project Script Roll
 
 
Sidus Link SR Finished

Figure 2.2-2 Regular Project Script Roll Settings

 

2.3 Shooting Schedule

  • In a Regular Project, tap the "Calendar" button icon in the lower-left corner to enter the Shooting Schedule.

  • Users can insert a saved lighting diagram into the shooting schedule. Shooting Schedules will be arranged in the order that they were created, from newest to oldest.

 

Sidus Link Shooting Schedule
Figure 2.3 Shooting Schedule Menu

2.3.1 Create a Shooting Schedule

  • Open the Shooting Schedule, then tap the "+" button.

  • Fill in the information in the pop-up menu, or tap "skip" to create a new Shoot Day.

 

Sidus Link Shoot Sched
Figure 2.3.1 Create a Shooting Schedule

2.3.2 Create New Shoot Days

  • After creating a new shooting schedule, the scene selection page will pop up.

  • Tap a script roll on the left side of the page to display the saved scenes.

  • Select a scene and it will light up and appear green.

  • Tap the "Done" button to insert the selected scenes and create a new Shoot Day.

Tap the switch icon in the upper right corner of the scene to preview the scene. Users can select multiple scenes and insert them at once. Users can add more scenes via the Shoot days settings menu. Shooting schedules will be arranged by the order of the shooting time, from newest to oldest.

Sidus Link New Schedule
Figure 2.3.2 Select Scenes to Create a New Schedule

2.3.3 Delete a Shoot Day

Open the Shooting Schedule, select a Shoot Day then tap the icon delete button to delete it. The Shoot Day cannot be restored after it is deleted.

Sidus Link Delete Shoot Day
Figure 2.3.3 Delete a Shoot Day

2.3.4 Manage the Shooting Schedule Settings

  • Enter the Shooting Schedule, select the Shoot Day, then tap the icon button to manage the Shoot Day settings. In the Shoot Day settings menu, users can modify Schedule Info, manage scenes and mark the Shoot Day completed.
  • Shoot Day Info: Tap the "Edit" button in the upper right corner to edit the Shoot Day name, unit crew, date, location and notes.
  • Scenes Management: Users can add more scenes in the scenes management menu.
  • Mark as Completed: Mark the Shoot Day as completed. The Shoot Day cover will say "Finished". The finished shooting schedules will be arranged by the order of the shooting date, from newest to oldest.

Sidus Link Shoot Day MGMT Menu
Figure 2.3.4-1 Shoot Day Management Menu


Sidus Link Finished Shoot Day

Figure 2.3.4-2 Finished Shoot Day

2.4 Agile Project

Agile Projects do not have the Shooting Schedule feature. Users can create up to 20 rolls in an Agile Project and up to 20 scenes in a single roll.

Sidus Link Agile Project
Figure 2.4 Agile Project

2.4.1 Create a new Roll in an Agile Project

In an Agile Project, tap the "+" button to create a new Roll. Roll's will be arranged by the order of the date the were created, from newest to oldest.

 

Sidus Link Agile Project Roll
Figure 2.4.1 Create New Roll in an Agile Project

2.4.2 Delete a Roll in an Agile Project

In an Agile Project, select the Roll, then tap the icon delete button to delete the Roll. Users cannot restore the Roll after deletion.

Sidus Link Delete Roll
Figure 2.4.2 Delete the Roll

2.4.3 Manage Roll Settings

In an Agile Project, select the Roll that needs to be modified, then tap the icon button to modify the Roll's name or mark the Roll as complete. "Finished" will be displayed on the cover. The finished Rolls will be arranged by the order of the created date, from newest to oldest.

Sidus Link Roll Set Menu
Figure 2.4.3-1 Roll Settings Management Menu

Sidus Link Finished Roll
Figure 2.4.3-2 Finished Roll

2.5 Search and Filter

2.5.1 Search and Filter for Projects

On the Project page, the icon Search and icon Filter buttons are in the upper right corner. Search by project name or crew name. In the Filter menu, users can find the project by selecting Project types, Project creation date and Project Status.

Sidus Link Search Projects
Figure 2.5.1-1 Search for a Project

Sidus Link Filter Projects
Figure 2.5.1-2 Filter Projects

2.5.2 Search and Filter for Script Roll/Roll

On the Script Roll/Roll page, the icon Search and icon Filter buttons are in the upper right corner. Search with the scene name, scene number or location. In the Filter menu, users can find the project by select Script Roll/Roll creation date and Script Roll/Roll Status.

Sidus Link Search Rolls
Figure 2.5.2-1 Search for a Script Roll/Roll

Sidus Link Filter Rolls
Figure 2.5.2-2 Filter Script Roll/Roll's

2.5.3 Search and Filter for the Shooting Schedule

On the Shooting Schedule page, the icon Search and icon Filter buttons are in the upper right corner. Search by scene name, scene number or location. In the Filter menu, users can find a project by selecting different Shoot Day creation dates, Shoot day Status and Unit Crew.

 

Sidus Link Search Shoot Sched
Figure 2.5.3-1 Search for a Shooting Schedule

Sidus Link Filter Shoot Sched
Figure 2.5.3-2 Filter for Shooting Schedule

2.5.4 Search and Filter for CC Group

On the CC Group page, the icon Search and icon Filter buttons are in the upper right corner. Search with Project name or crew. In the Filter menu, users can find the collaborated project by select different Project types, Project collaboration date, and Project Status.

Sidus Link Search CC
Figure 2.5.4-1 Search for a CC Group

Sidus Link Filter CC
Figure 2.5.4-2 Filter CC Groups

2.6 Sidus Cloud Service Online Icon

Except for in the editing interface, the Cloud service icon is on the upper right corner of the interface.

  • When the Cloud service icon turns on as icon green, the current device is online and the Cloud service will save the lighting diagram in the cloud. Users can share lighting diagrams when the device is online.
  • When the Cloud service icon turns off as icon grey, the current device is offline and the Cloud service will not save the lighting diagram to the cloud. Users cannot share lighting diagrams when the device is offline.

3. Scene Editing Interface

The Regular Project and the Agile Project use the same scene editing interface. Open a Script Roll/Roll, then tap the scene to enter the scene editing interface. Users can build their scene with production elements. The app will record the added fixtures, modifiers and power load.

 3@2x-1

Figure 3.Scene Editing Interface

  1. Icon Toolbar
  2. Text button
  3. Box Selection
  4. Rehearsal tool
  5. Fixture statistic tool
  6. Power statistic tool
  7. Monitor button
  8. Setting button
  9. Full-screen button
  10. Scene management button
  11. Insert button
  12. Background image button
  13. Save button
  14. Redo/undo button
  15. Return to the Script roll/roll button

3.1 Icon Toolbar and Fine Adjustment Tool

The icon and the fine adjustment tool are located in the lower right corner of the scene editing interface. Tap icon to open the icon toolbar. Users can select from different icon categories. Add an icon to the scene, then use the fine adjustment tool icon to dial in the placement of the icon.

3.1.1 Add Icon

Open the icon toolbar, enter the icon category, then tap an icon. The screen will return to the editing interface. Tap the anywhere in the scene and the icon will be added to that location. Tap the added icon and the icon turns on as green. Hold to move the icon or use the fine adjustment tool to move the icon. Long-press the icon to add details to the icon in the pop-out menu. Check 3.2 Icon Marking for more information.

Sidus Link Prop Elements
Figure 3.1.1 Scene Icons

3.1.2 Icon Categories

The Icon categories are Scene, Prop, Character, Lighting, Modifier and Camera. The Lighting category contains amaran, Aputure, ARRI, ASTERA, KINO FLO, Litepanels, Mole Richardson and General Lighting lists. The Modifier category contains Diffusion, Cutters & Patterns, Spots & Bounces & Reflectors and Others lists.

3.1.3 Fine Adjustment tool

Select an icon and the fine adjustment tool will appear on the plot. Long press the fine adjustment tool to drag it to a different position on the plot. The fine adjustment tool is divided into two modes: fine adjustment position and fine adjustment angle. You can switch between these two modes by tapping the center part of the button. The default mode is fine adjust position. Tap the fine adjustment tool to adjust the position of the icon. In the fine adjustment angle mode, tap the fine adjustment tool to adjust the angle of the icon. Each time you tap the button, the adjustment angle is 5°.

3.1.3@2x  Figure 3.1.3 Fine Adjustment Tool

3.1.4 Icon Orientation Adjustment

Select the icon, then hold the solid green circle to adjust the icon's orientation.

3.1.4@2x Figure 3.1.4 Green Icon Orientation Circle

3.1.5 Box Selection Function

The box selection icon function is on the bottom right corner of the scene editing interface. Tap icon to enter box selection mode, then click the icon again to exit box selection mode.

  • Drag the box on the canvas to select the icons in the box. Tap the blank canvas outside of the box to cancel the selection. Tap multiple icons, then cancel the selections by tapping them again.
  • Hold the box and drag to move all selected icons in the box.
  • All of the icons have layer adjustment buttons. Tap the icon button to bring the icon to the top and tap the icon button to send it to the bottom. When icons occupy the same location in the diagram, use the layer adjust buttons to modify their layer orders.
  • The Scale-up/down slider icon_s is a general button for many icons. Select an icon and the slider will appear on the left side of the editing interface. Tap a blank area to hide the slider. The default icon size is 1x. The scale range is from 0.5x - 3x. The units on the slider are 0.5x, 1x, 2x and 3x. The fine adjustment units are ±0.1x. 
  • The reset button icon located at the bottom of the slider is a general button for all icons. Tap the reset button to re-scale an icon to 1x.
  • To delete an icon, tap the icon button.
  • Tap icon_l to adjust the position and angle of the selected icons.
 3.1.5@2x

Figure 3.1.5 Box Selection

3.2 Icon Marking

Different types of icons have different marking lists.

  • Tap the icon name to select it, then tap the view icon button to view the marked content. Tap the edit icon button to edit the name, font size and color label of the marked content. Long press the selected icon name to the rename box. The icon name will be displayed together with the icon. The icon name can be moved independently. When the name and the icon exceed a certain distance from each other, there will be a thin line connecting the icon and the name.
  • Color Tag: There are 7 color choices for color tags, which are red, orange, yellow, green, blue, purple and gray. After selecting a color tag, the dot ahead of the icon name and the icon name display the selected color.
  • After adding a color tag, users can check the tagged icons in the monitor feature. Details see 3.5.2 Monitor.
  • Special Reminder: When Special Reminder is enabled, there will be a red flag after the icon's name, which indicates that a special reminder exists.

Sidus Link Icon Tag
Figure 3.2-1 Icon Tag

Sidus Link Special Reminder
Figure 3.2-2 Special Reminder Flag

3.2.1 Scene Element Marking

  • Tap to select an icon, then tap the icon again to open the marking menu. Tap the icon button to modify the icon name and add notes.
  • Tap the icon button to delete the selected icon.
  • Add the "Wall" icon, select the icon, then press and hold the icon to extend the length of the "Wall" icon.
  • Tap to select the "Wall" icon, tap again to open the "Wall" icon marking menu. Tap the icon button to copy the wall icon. Tap the icon button to flip the icon, then input a value to rotate the wall icon. Tap the icon button to delete the selected "Wall" icon.

Sidus Link Tap Mark Menu
 Figure 3.2.1-1 Tap to Open the Marking Menu

Sidus Link Wall Icon Tap
Figure 3.2.1-2 Tap the "Wall" Icon to Open the Marking Menu

3.2.2 Prop Element Marking

  • Double-tap an existing prop element, then Tap the icon button, then tap a blank area on the plot to create a copy of that icon and a motion path line. The motion path line is adjustable. Users can add up to 9 levels of the motion path, after adding one copy, press and hold the copy to add another copy. Deleting an earlier copy will delete the copies after it.
  • Tap the icon to edit the details the icon.
  • Tap the icon button, then input the number of copies to make of the selected icon. Users can make a maximum of 9 copies of an icon at once.

Sidus Link Motion Path
Figure 3.2.2 Motion Path

3.2.3 Character Element Marking

Select the added character icon, then tap to open the marking menu.

  • Tap the icon then, tap a blank area on the plot to add the motion path line. The motion path line is adjustable; users can add up to 9 levels of the motion path, after adding one copy, press and hold the copy to add another copy; delete one of the copy will delete the copy after it;
  • Tap the icon to edit the name, cast number, motion and add notes for the icon;
  • Tap the icon and input the number of copies to make copies of the selected icon. Users can make a maximum of 9 icons at once.

3.2.3@2x Figure 3.2.3 Character elements marking

3.2.4 Lighting Marking

Select the added lighting icon, tap to call out the editing menu.

3.2.4.1 Mark the Motion Path

Tap the icon then click the blank in the editing interface to add the motion path line. The motion path line is adjustable; users can add up to 9 levels of the motion path, after adding one copy, press and hold the copy to add another copy; delete one of the copy will delete the copy after it.

3.2.4.2 Mark the light

Tap the icon to edit the name, parameter and add notes for the lighting icon. In the parameter part, users can add information about Ground clearance, Pitch Angle, Gel, CCT, Output, and Illumination.

  • Lighting fixtures ground clearance units are m (meter) and ft (feet);
  • Pitch angle can be depression or elevation;
  • The gel can be no gel or select from the LEE® and ROSCO® professional gel list. Users can search the gel with a name or number;
  • The CCT marking range is from 1000K to 5000K. Add the CCT value along with the fixture ability;
  • The output marking range is from 0% to 100%;
  • Illumination units are lux, Fc, and f;
  • Users can add a note for the lighting fixture.
 
3.2.4.2@2x Figure 3.2.4.2 Mark the light

3.2.4.3 Light Beam Marking

Tap the icon to adjust the lighting icon's light beam, angle, and source color. In the light beam menu.

  • when the switch icon is shown as icon the light fixture beam is visible in the lighting diagram; When the light switch icon is shown as icon the light beam is not visible in the lighting diagram;
  • Users can drag to adjust the light beam after adding the light beam and set it as visible; when adjusting the lighting beam icon, the pop-out window will show the beam angle, the angle unit is 1°.
 3.2.4.3@2x Figure 3.2.4.3 Light beam marking

3.2.4.4 Power and Rigging Marking

Tap the icon to add the power and rigging mark.

  • Lighting power types are AC Power and Battery. The statistic feature requests the power information and details to do the smart calculation. For more details check 3.4 Statistics and the Full-Screen Mode;
  • Add the Stands and Rigging information for the statistic feature to process a list for the added stands & rigging. It helps the users to statistic the amount of the stands and riggings.

3.2.4.4@2x  

 

3.2.4.5 Lighting Accessories Marking

Tap the icon icon to add accessories for the lighting fixture. Different fixtures have different accessories. For example, the Aputure® 300D II can add a light dome as an accessory.

3.2.4.5_1@2x  Figure 3.2.4.5-1 Add accessories for Aputure light

3.2.4.5_2@2x Figure 3.2.4.5-2 Add accessories for general light

Some of the lighting fixtures don't need accessories, for example, Aputure Nova P300c, this fixture doesn't have the adding accessories button.

3.2.4.6 Fixture Icons Duplication

Tap the copy button icon, input the amount numbers for copies to make duplicates for the current icon; Maximum 9 copies at once.

3.2.5 Light Modifier marking

Select the added light modifier icon, tap to call out the editing menu.

  • Tap the icon then click the blank in the editing interface to add the motion path line. The motion path line is adjustable; users can add up to 9 levels of the motion path, after adding one copy, press and hold the copy to add another copy; delete one of the copy will delete the copy after it;
  • Tap the icon to edit the name, size, and add notes for the icon;
  • Tap the Stands&Rigging button icon to add the Stands and Rigging information for the lighting modifier;
  • Tap the copy button icon input the amount numbers for copies to make duplicates for the current icon; maximum of 9 copies at once.

 3.2.5@2x Figure 3.2.5 Light Modifier marking

3.2.6 Camera Marking

Select the added camera icon, tap to call out the editing menu.

  • Tap the icon then click the blank in the editing interface to add the motion path line. The motion path line is adjustable; users can add up to 9 levels of the motion path, after adding one copy, press and hold the copy to add another copy; delete one of the copy will delete the copy after it;

  • Tap the icon to edit the name, parameter, and add notes for the icon; in the camera parameter marking, users can set the camera resolution, frame, lens, focal length, white balance, FPS, Aperture, Shutter, ISO, Shutter Angle, ND, focus type, shot design, and equipment.

3.2.6@2x Figure 3.2.6 Camera marking

3.3 Light Beam Adjustment

The light beam can represent the light status and the lighting design result. In the light beam menu, when the switch icon is shown as icon, the light fixture beam is visible in the lighting diagram. Users can drag to adjust the light beam after adding the light beam and set it as visible. When adjusting the lighting beam, the pop-out window will show the beam angle, the angle unit is 1°. For more adjustments see the 3.2.4.3 Light beam marking.

3.3@2x    Figure 3.3 Light beam adjustment

3.4 Statistics and the Full-Screen Mode

Statistic tools are the Power analysis tool and the Statistic tool. It can analyze the power smartly and give the fixture information as a list.

3.4.1 Power

To use the power analyze feature, users need to add the power info when adding the lighting icon. If skip then the power feature won't work. For more information check the 3.2.4.4 Power and Rigging Marking. The lighting fixtures are divided by the brands as Amaran, Aputure, Arri, Astera, KINO FLO, Litepanels, Mole Richardson and general fixture. Users need to add the power information manually.

  • Electric power. The default total power is showing the rated load, select safe load to check the recommended safe total power;
  • With battery. Users can check the number of fixtures that use battery or with build-in battery; the battery types are divided into A-mount, V-mount, and F-mount, user can also tap the plus mark icon to add custom battery type; tap the custom battery name again to edit the name and the amount; tap the delete icon button to delete the custom battery type;
  • Battery Build-in. Check the battery amount and adding notes.

3.4.1_1@2x Figure 3.4.1-1 Electric power

3.4.1_2@2x  Figure 3.4.1-2 With battery

3.4.1_3@2x Figure 3.4.1-3 Battery Build-in

3.4.2 Fixture Statistics

To use the statistics feature, users need to add the statistics info when adding the lighting icon. If skip then the statistic feature won't work. For more information check 3.2.4.4 Power and Rigging Marking.

  • Fixture list: check the lighting fixture amount and adding notes;
  • Modifier list: check the lighting modifier amount and adding notes;
  • Stands & Rigging list: check the stands and rigging amount and adding notes;
  • Camera list: check the camera amount and adding notes;
  • Property list: check the property amount and adding notes.
 3.4.2_1@2x
Feature 3.4.2-1 Fixture list
3.4.2_2@2x
Feature 3.4.2-2 Modifier list

3.4.2_3@2xFeature 3.4.2-3 Stands & Rigging list

3.4.2_4@2xFigure 3.4.2-4 Camera list

3.4.2_5@2xFigure 3.4.2-5 Property list

3.4.3 Wrap-Up List

Using the Wrap-up list to organize the fixture loading process. Tap the Wrap-up list button icon on the statistic page to enter the Wrap-up list. The Wrap-up process has five steps: waiting for load, loading, waiting for count, counting and finished. Users can export PDF file in each step.

3.4.3.1 New Wrap-Up List

  • Enter the Wrap-up list page and tap the plus mark at the left to start a new Wrap-up list, enter the requested information or skip to enter the all fixtures list;
  • Select to add fixtures to the Wrap-up list or tap the extra fixtures for adding more fixtures. Click confirm to generate the Wrap-up list;
  • When there are no new fixtures in the scene, tap the plus mark to add fixtures and therefore generate a Wrap-up list.
 3.4.3.1@2x

Figure 3.4.3.1 Start a new Wrap-up list

3.4.3.2 Load and Count

  • Tap the waiting for load list to enter the loading page, select the fixtures to load. The list status on the top displays as loading;
  • When finished loading, tap the Wrap-up button at the bottom of the list and fill in the information in the pop-out window to continue. The list status on the top displays as waiting for the count;
  • Select the fixtures to count, the list status on the top displays as counting;
  • When finished counting, tap the Wrap-up button at the bottom of the list and fill the information in the pop-out window to finish the Wrap-up.The list status on the top displays as finished.

3.4.3.2@2x Figure 3.4.3.2 Load and count

3.4.3.3 Export Wrap-Up List

Users can export the Wrap-up list as PDF files during the load and count process. The export button is located on the top right corner of the page. Tap the export button icon, enter the file name to export the Wrap-up list as a PDF file.

3.4.3.3@2x Figure 3.4.3.3 Export Wrap-up list

3.4.4 Full-screen mode

Tap the icon at the down left corner of the editing, interface to hide all the editing buttons and enter the full-screen mode. Users can still move and edit the icons in the full-screen mode.

 3.4.4@2x

Figure 3.4.4 Full-screen mode

3.5 Settings and Monitor

3.5.1 Settings

Tap the settings button icon to enter the scene settings page, users can edit the elements in the current scene.

The settings button displays as grey when there is no icon in the scene:

  • All. Editable items are show/hide marks, show/hide light beam, keep original size;
  • Scene. Editable items are show/hide elements, show/hide marks, Alpha percentage;
  • Property. Editable items are show/hide elements, show/hide marks, Alpha percentage;
  • Character. Editable items are show/hide elements, show/hide marks, Alpha percentage;
  • Lighting. Editable items are show/hide elements, show/hide marks, Alpha percentage;
  • Modifier. Editable items are show/hide elements, show/hide marks, Alpha percentage;
  • Camera. Editable items are show/hide elements, show/hide marks, Alpha percentage;
  • Background image settings. Editable items are hide/open the background image, Alpha percentage.

3.5.1@2x Figure 3.5.1 Settings

3.5.2 Monitor

  • Tap the monitor button icon to check all the icons in the scene;
  • The monitor button icon displays as grey when there is no icon in the scene;
  • Select different icon categories to check different icons, icons with unselected categories won't appear in the list;
  • Select different tags to check different icons, icons with unselected tag or without a tag won't appear in the list, details see 3.2 Icon Marking;
  • User can select both categories and tag to filter icons. The monitor list only displays the icons that meet all the conditions.

3.5.2@2x Figure 3.5.2 Monitor

3.6 Text

Users can add text on the lighting diagram, and adjust the text size and layout. The text button icon is located at the downright corner of the editing interface.

3.6.1 Add Text

Tap the text button icon, when the button turns to green, click the blank on the canvas to add the text box. Then type the text in, click the blank on the canvas to exit the text editing mode.

3.6.2 Editing Text

  • Select the text to edit the text size and colour, click the delete button icon to delete the added text;
  • Tap the text setting button to modify the text colour, users can choose a colour from the colour wheel and change the brightness with the slider bar; there are 12 preset colours, user can delete or add colours freely;
  • Select the text to adjust the size of the text box or move the text box.
3.6.2@2x Figure 3.6.2 Text function

3.7 Rehearsal

The rehearsal function is a powerful tool to display the movements of characters, cameras, props and other types of equipment in the scene blocking.

The entrance of the rehearsal function is located at the bottom of the Diagram Master™ editing interface, to enter the rehearsal editing interface, users need to tap the rehearsal button icon.

 

users won't able to access the rehearsal function when there are no multiple levels of the motion path icons in the diagram.

3.7.1 Rehearsal Editing Buttons Instruction

 rehearsal_instruction

Figure 3.7.1 Rehearsal editing buttons instruction

  1. Return to the scene editing page;
  2. Save button;
  3. The current rehearsal name;
  4. The rehearsal list;
  5. Delete current rehearsal or edit current rehearsal info;
  6. Create new rehearsal;
  7. Edit current rehearsal;
  8. Display speed control button;
  9. Previous motion button;
  10. Next motion button;
  11. Stop button;
  12. Play button.

3.7.2 Create a Rehearsal

  • When entering the rehearsal editing page, all the icons in the scene will display on the page. However, the editable contents are the icons that have multiple levels of motion path;
  • Tap the create button icon, then enter the rehearsal name and interval time, tap Confirm to create a new rehearsal;
  • The newly created rehearsal name will appear in the current rehearsal name display zone.

rehearsal_info Figure 3.7.2 Rehearsal Info

3.7.3 Editing the Rehearsal

  • Tap the editing button icon to show the rehearsal timeline;
  • The buttons on the up-right corner of the timeline are the reset timeline button icon, delete motion node button icon, interval time adjustment button icon, timeline adjustment button icon , and create new motion node button icon;
  • Tap to select a motion node on the timeline, the node content window will appear on the left side of the page; long-press the icon and move to the node content window to add the icon to the motion node; users can add multiple icons to one motion node;
  • Tap the interval time adjustment button to modify the interval time of two nodes;
  • Tap the timeline adjustment button to adjust the scale of the timeline among 1 second, 5 seconds and 30 seconds.

rehearsal_timeline Figure 3.7.3 Rehearsal timeline

3.7.4 Display the Rehearsal

  • Tap the play button icon to play the rehearsal animation;
  • Tap the display speed control button icon to adjust the animation play speed in the range of 0.5 times to 8 times;
  • Use the previous motion button icon and the next motion button icon to check the rehearsal motion node by node;
  • When playing the rehearsal animation, tap the stop button icon to stop playing, tap the play button icon to replay the rehearsal animation.

3.7.5 Save and Apply Saved Rehearsal

  • Tap the save button icon to save the current rehearsal;
  • Tap the rehearsal list button icon, tap to select and apply the saved rehearsal to the current editing page.

rehearsal_list.1a84859c Figure 3.7.5 The rehearsal list

3.8 Insert Scene

Insert icon button and the scene management button icon are located at the upper right corner of the editing interface.

3.8.1 Insert the Saved Lighting Diagram Scene

Tap the insert icon button to open the saved lighting diagram scene. Select the scene to insert to the current editing interface.

  • Select the saved scene from the left side of the interface;
  • Tap the scene, when it turns to green, click the "Confirm" on the upper right corner to insert the selected scene into the current scene;
  • When selecting the scene, tap the icon to preview the scene.

3.7.1@2x Figure 3.8.1 Insert the scene

3.8.2 Scene Management

Tap the scene management icon button to enter the scene management menu, users can add, delete, or edit the scene info in the management menu.

  • Add a new scene. Tap the "+" button at the down right corner to add a new scene. Fill in the scene information (name, location, time, and set) to create a new scene;
  • Delete the scene. Select the scene then tap the icon to delete. The deleted scene is not able to restore;
  • Scene information. Select the scene then tap the icon to enter the Scene info menu. Users can edit the scene name, location, time, and set.

3.7.2@2x Figure 3.8.2 Scene management interface

3.9 Import background image

Tap the Background image icon button to add a background image. The imported image is displayed in the center of the canvas. Only one background image can be added to a scene. Click Import form Photos, select a image in the photos as the background image; click the Import form Files , select a image file of the device as the background image. Turn on the grayscale display switch to display the background image as a grayscale image, and the elements on the canvas can get a better display. Use the zoom function to adjust the size of the background image. Click icon to delete the background image on the canvas.

3.9.1@2xFixture 3.9.1 Import background image
 

  • The maximum size of imported image is 5M;
  • The background image will be compressed, which will affect the display effect of the picture.

3.10 Undo/Redo, Save, and Return

  • Undo/Redo. Undo and redo button icon icon locate on the upper right corner of the editing interface, tap the button can undo or redo the current operation;
  • Save button icon locates on the upper right corner of the editing interface, tap the button to save the current lighting diagram;
  • Return button icon locates on the upper left corner of the editing interface, tap the button to return to the Script Roll/Roll. Please save before return to the Script Roll/Roll. Unsaved operation is not able to restore.

 

4. CC Group

The CC group is for users to share the lighting diagram with crew members. The powerful Sidus Cloud service allows the users to update the collaborated project at any time with Internet access. Users need to add the crew members to the CC group before sharing.

  • On the Project page, select the CC group project then tap the icon to check the collaborated/joined project and the CC group members.

4@2x Figure 4 Check the CC group information

4.1 Share the Project With the CC Group

Enter the Diagram master™ interface. Select the project, tap the icon, and turn on the collaboration button.

4.1@2x-1 Figure 4.1 Project setting menu

4.2 Check the CC Group Project

Enter the Diagram Master™ workspace, tap the CC project to enter the CC group. The project types display on the top of the project as Project created or Project collaborated.

Users can only edit the created project.

4.2_1@2x Figure 4.2-1 CC Group Projects


4.2_2@2x Figure 4.2-2 Joined collaboration

4.3 Share the Project

Enter the Diagram Master™ interface, select the project then tap the icon to manage the project.

  • Project Info. Users can only edit the information of the created project. For the joined project, • users can only check and not able edit it;
  • Download to local. Users can download the lighting diagram and save it to the local;
  • Mark as completed. The "Finished" characters will display on the project;
  • Collaboration. Users can share or cancel the collaboration in the management menu;
  • Members. Check the members in this project.

4.3@2x-1 Figure 4.3 Share the project

4.4 Delete the Project

In the CC group interface, users can delete the project shared by themselves. Delete the project will stop the project collaboration. For the joined collaboration, users do not have permission to modify.

4.4@2x-1 Figure 4.4 Users do not have permission to delete the joined collaboration