[Sidus Link Mobile] Diagram Master
Diagram Master for Sidus Link Mobile
1. Demo Project
-
The Demo Project is for demonstration purposes only. It is for first-time users to understand how to use Diagram Master™.
-
Demo Project has the same features as a Regular project. There are saved lighting diagrams in the Demo Project that allow users to demo features like scene, shooting schedule and fixture statistics, without creating a lighting diagram.
-
Users can delete the Demo Project, however, users won't be able to restore the deleted Demo project unless they reinstall the app.

Figure 1-1 Demo Project

Figure 1-2 Lighting Diagram Scene in Demo Project
2. Project
The Project is the basic interface of Diagram Master™.
-
Projects are arranged by their shooting date, from newest to oldest.
-
Finished Projects will be reordered behind unfinished Projects automatically.
-
Finished Projects are arranged by their completion date, from newest to oldest.
2.1 Project Management
2.1.1 Create a New Project
-
In the Diagram Master™ main menu, tap the "+" button, then select a project type: Regular Project or Agile Project.
-
Fill in the project information, or skip, to create a new project.

Figure 2.1.1 Create a New Project
2.1.2 Delete a Project
-
In the Diagram Master™ main menu, select a project, then tap the delete
button to delete. -
A deleted project cannot be restored.

Figure 2.1.2 Delete a Project
2.1.3 Manage Project Information
-
Enter the Diagram Master™ main menu, select a project, then tap the
button to manage settings information. -
In the project management menu, users can mark the project as completed, enable collaboration and customize the cover color.
- Project Info: Tap the "Edit" button in the upper right corner to edit the project name, project beginning/ending dates and information about the project producer, director, director of photography, gaffer and project type.
- Mark as Completed: Mark the project as completed and the label of "Finished" will be displayed on the cover to distinguish it from projects that are in progress.
- Enable Collaboration: Share projects to a collaboration group for your team members to view.

Figure 2.1.3-1 Project Management Menu

Figure 2.1.3-2 Finished Project Label
2.2 Regular Project
Users can create up to 20 script rolls in a Regular Project and up to 20 scenes in a single script roll.
- Create a new Script Roll: After entering the Script Roll, tap the "+" button, then select a scene number range in the pop-up menu. The Script Roll's will display in the order that they were created, from newest to oldest.
- Delete a Script Roll: Select a script roll, select a scene, then tap the
delete button to delete the scene. Users cannot restore the scene after deletion. - Modify Script Roll information: Select a script roll, select the scene, then tap the
button to change the scene name or mark the scene as complete. - The scene will be marked "Finished" on the cover. The finished script rolls will be arranged in the order that they were created, from newest to oldest.

Figure 2.2-1 Regular Project Script Roll

Figure 2.2-2 Regular Project Script Roll Settings
2.3 Shooting Schedule
-
In a Regular Project, tap the "Calendar" button
in the lower-left corner to enter the Shooting Schedule. -
Users can insert a saved lighting diagram into the shooting schedule. Shooting Schedules will be arranged in the order that they were created, from newest to oldest.

Figure 2.3 Shooting Schedule Menu
2.3.1 Create a Shooting Schedule
-
Open the Shooting Schedule, then tap the "+" button.
-
Fill in the information in the pop-up menu, or tap "skip" to create a new Shoot Day.

Figure 2.3.1 Create a Shooting Schedule
2.3.2 Create New Shoot Days
-
After creating a new shooting schedule, the scene selection page will pop up.
-
Tap a script roll on the left side of the page to display the saved scenes.
-
Select a scene and it will light up and appear green.
-
Tap the "Done" button to insert the selected scenes and create a new Shoot Day.
Tap the switch icon in the upper right corner of the scene to preview the scene. Users can select multiple scenes and insert them at once. Users can add more scenes via the Shoot days settings menu. Shooting schedules will be arranged by the order of the shooting time, from newest to oldest.

Figure 2.3.2 Select Scenes to Create a New Schedule
2.3.3 Delete a Shoot Day
Open the Shooting Schedule, select a Shoot Day then tap the
delete button to delete it. The Shoot Day cannot be restored after it is deleted.

Figure 2.3.3 Delete a Shoot Day
2.3.4 Manage the Shooting Schedule Settings
- Enter the Shooting Schedule, select the Shoot Day, then tap the
button to manage the Shoot Day settings. In the Shoot Day settings menu, users can modify Schedule Info, manage scenes and mark the Shoot Day completed. - Shoot Day Info: Tap the "Edit" button in the upper right corner to edit the Shoot Day name, unit crew, date, location and notes.
- Scenes Management: Users can add more scenes in the scenes management menu.
- Mark as Completed: Mark the Shoot Day as completed. The Shoot Day cover will say "Finished". The finished shooting schedules will be arranged by the order of the shooting date, from newest to oldest.

Figure 2.3.4-1 Shoot Day Management Menu

Figure 2.3.4-2 Finished Shoot Day
2.4 Agile Project
Agile Projects do not have the Shooting Schedule feature. Users can create up to 20 rolls in an Agile Project and up to 20 scenes in a single roll.

Figure 2.4 Agile Project
2.4.1 Create a new Roll in an Agile Project
In an Agile Project, tap the "+" button to create a new Roll. Roll's will be arranged by the order of the date the were created, from newest to oldest.

Figure 2.4.1 Create New Roll in an Agile Project
2.4.2 Delete a Roll in an Agile Project
In an Agile Project, select the Roll, then tap the
delete button to delete the Roll. Users cannot restore the Roll after deletion.

Figure 2.4.2 Delete the Roll
2.4.3 Manage Roll Settings
In an Agile Project, select the Roll that needs to be modified, then tap the
button to modify the Roll's name or mark the Roll as complete. "Finished" will be displayed on the cover. The finished Rolls will be arranged by the order of the created date, from newest to oldest.

Figure 2.4.3-1 Roll Settings Management Menu

Figure 2.4.3-2 Finished Roll
2.5 Search and Filter
2.5.1 Search and Filter for Projects
On the Project page, the
Search and
Filter buttons are in the upper right corner. Search by project name or crew name. In the Filter menu, users can find the project by selecting Project types, Project creation date and Project Status.

Figure 2.5.1-1 Search for a Project

Figure 2.5.1-2 Filter Projects
2.5.2 Search and Filter for Script Roll/Roll
On the Script Roll/Roll page, the
Search and
Filter buttons are in the upper right corner. Search with the scene name, scene number or location. In the Filter menu, users can find the project by select Script Roll/Roll creation date and Script Roll/Roll Status.

Figure 2.5.2-1 Search for a Script Roll/Roll

Figure 2.5.2-2 Filter Script Roll/Roll's
2.5.3 Search and Filter for the Shooting Schedule
On the Shooting Schedule page, the
Search and
Filter buttons are in the upper right corner. Search by scene name, scene number or location. In the Filter menu, users can find a project by selecting different Shoot Day creation dates, Shoot day Status and Unit Crew.

Figure 2.5.3-1 Search for a Shooting Schedule

Figure 2.5.3-2 Filter for Shooting Schedule
2.5.4 Search and Filter for CC Group
On the CC Group page, the
Search and
Filter buttons are in the upper right corner. Search with Project name or crew. In the Filter menu, users can find the collaborated project by select different Project types, Project collaboration date, and Project Status.

Figure 2.5.4-1 Search for a CC Group

Figure 2.5.4-2 Filter CC Groups
2.6 Sidus Cloud Service Online Icon
Except for in the editing interface, the Cloud service icon is on the upper right corner of the interface.
- When the Cloud service icon turns on as
green, the current device is online and the Cloud service will save the lighting diagram in the cloud. Users can share lighting diagrams when the device is online. - When the Cloud service icon turns off as
grey, the current device is offline and the Cloud service will not save the lighting diagram to the cloud. Users cannot share lighting diagrams when the device is offline.
3. Scene Editing Interface
The Regular Project and the Agile Project use the same scene editing interface. Open a Script Roll/Roll, then tap the scene to enter the scene editing interface. Users can build their scene with production elements. The app will record the added fixtures, modifiers and power load.

Figure 3.Scene Editing Interface
- Icon Toolbar
- Text button
- Box Selection
- Rehearsal tool
- Fixture statistic tool
- Power statistic tool
- Monitor button
- Setting button
- Full-screen button
- Scene management button
- Insert button
- Background image button
- Save button
- Redo/undo button
- Return to the Script roll/roll button
3.1 Icon Toolbar and Fine Adjustment Tool
The icon and the fine adjustment tool are located in the lower right corner of the scene editing interface. Tap
to open the icon toolbar. Users can select from different icon categories. Add an icon to the scene, then use the fine adjustment tool
to dial in the placement of the icon.
3.1.1 Add Icon
Open the icon toolbar, enter the icon category, then tap an icon. The screen will return to the editing interface. Tap the anywhere in the scene and the icon will be added to that location. Tap the added icon and the icon turns on as green. Hold to move the icon or use the fine adjustment tool to move the icon. Long-press the icon to add details to the icon in the pop-out menu. Check 3.2 Icon Marking for more information.

Figure 3.1.1 Scene Icons
3.1.2 Icon Categories
The Icon categories are Scene, Prop, Character, Lighting, Modifier and Camera. The Lighting category contains amaran, Aputure, ARRI, ASTERA, KINO FLO, Litepanels, Mole Richardson and General Lighting lists. The Modifier category contains Diffusion, Cutters & Patterns, Spots & Bounces & Reflectors and Others lists.
3.1.3 Fine Adjustment tool
Select an icon and the fine adjustment tool will appear on the plot. Long press the fine adjustment tool to drag it to a different position on the plot. The fine adjustment tool is divided into two modes: fine adjustment position and fine adjustment angle. You can switch between these two modes by tapping the center part of the button. The default mode is fine adjust position. Tap the fine adjustment tool to adjust the position of the icon. In the fine adjustment angle mode, tap the fine adjustment tool to adjust the angle of the icon. Each time you tap the button, the adjustment angle is 5°.
Figure 3.1.3 Fine Adjustment Tool
3.1.4 Icon Orientation Adjustment
Select the icon, then hold the solid green circle to adjust the icon's orientation.
Figure 3.1.4 Green Icon Orientation Circle
3.1.5 Box Selection Function
The box selection icon function is on the bottom right corner of the scene editing interface. Tap
to enter box selection mode, then click the icon again to exit box selection mode.
- Drag the box on the canvas to select the icons in the box. Tap the blank canvas outside of the box to cancel the selection. Tap multiple icons, then cancel the selections by tapping them again.
- Hold the box and drag to move all selected icons in the box.
- All of the icons have layer adjustment buttons. Tap the
button to bring the icon to the top and tap the
button to send it to the bottom. When icons occupy the same location in the diagram, use the layer adjust buttons to modify their layer orders. - The Scale-up/down slider
is a general button for many icons. Select an icon and the slider will appear on the left side of the editing interface. Tap a blank area to hide the slider. The default icon size is 1x. The scale range is from 0.5x - 3x. The units on the slider are 0.5x, 1x, 2x and 3x. The fine adjustment units are ±0.1x. - The reset button
located at the bottom of the slider is a general button for all icons. Tap the reset button to re-scale an icon to 1x. - To delete an icon, tap the
button. - Tap
to adjust the position and angle of the selected icons.

Figure 3.1.5 Box Selection
3.2 Icon Marking
Different types of icons have different marking lists.
- Tap the icon name to select it, then tap the view
button to view the marked content. Tap the edit
button to edit the name, font size and color label of the marked content. Long press the selected icon name to the rename box. The icon name will be displayed together with the icon. The icon name can be moved independently. When the name and the icon exceed a certain distance from each other, there will be a thin line connecting the icon and the name. - Color Tag: There are 7 color choices for color tags, which are red, orange, yellow, green, blue, purple and gray. After selecting a color tag, the dot ahead of the icon name and the icon name display the selected color.
- After adding a color tag, users can check the tagged icons in the monitor feature. Details see 3.5.2 Monitor.
- Special Reminder: When Special Reminder is enabled, there will be a red flag after the icon's name, which indicates that a special reminder exists.
![]()
Figure 3.2-1 Icon Tag

Figure 3.2-2 Special Reminder Flag
3.2.1 Scene Element Marking
- Tap to select an icon, then tap the icon again to open the marking menu. Tap the
button to modify the icon name and add notes. - Tap the
button to delete the selected icon. - Add the "Wall" icon, select the icon, then press and hold the
to extend the length of the "Wall" icon. - Tap to select the "Wall" icon, tap again to open the "Wall" icon marking menu. Tap the
button to copy the wall icon. Tap the
button to flip the icon, then input a value to rotate the wall icon. Tap the
button to delete the selected "Wall" icon.

Figure 3.2.1-1 Tap to Open the Marking Menu
![]()
Figure 3.2.1-2 Tap the "Wall" Icon to Open the Marking Menu
3.2.2 Prop Element Marking
- Double-tap an existing prop element, then Tap the
button, then tap a blank area on the plot to create a copy of that icon and a motion path line. The motion path line is adjustable. Users can add up to 9 levels of the motion path, after adding one copy, press and hold the copy to add another copy. Deleting an earlier copy will delete the copies after it. - Tap the
to edit the details the icon. - Tap the
button, then input the number of copies to make of the selected icon. Users can make a maximum of 9 copies of an icon at once.

Figure 3.2.2 Motion Path
3.2.3 Character Element Marking
Select the added character icon, then tap to open the marking menu.
- Tap the
then, tap a blank area on the plot to add the motion path line. The motion path line is adjustable; users can add up to 9 levels of the motion path, after adding one copy, press and hold the copy to add another copy; delete one of the copy will delete the copy after it; - Tap the
to edit the name, cast number, motion and add notes for the icon; - Tap the
and input the number of copies to make copies of the selected icon. Users can make a maximum of 9 icons at once.
Figure 3.2.3 Character elements marking
3.2.4 Lighting Marking
Select the added lighting icon, tap to call out the editing menu.
3.2.4.1 Mark the Motion Path
Tap the
then click the blank in the editing interface to add the motion path line. The motion path line is adjustable; users can add up to 9 levels of the motion path, after adding one copy, press and hold the copy to add another copy; delete one of the copy will delete the copy after it.
3.2.4.2 Mark the light
Tap the
to edit the name, parameter and add notes for the lighting icon. In the parameter part, users can add information about Ground clearance, Pitch Angle, Gel, CCT, Output, and Illumination.
- Lighting fixtures ground clearance units are m (meter) and ft (feet);
- Pitch angle can be depression or elevation;
- The gel can be no gel or select from the LEE® and ROSCO® professional gel list. Users can search the gel with a name or number;
- The CCT marking range is from 1000K to 5000K. Add the CCT value along with the fixture ability;
- The output marking range is from 0% to 100%;
- Illumination units are lux, Fc, and f;
- Users can add a note for the lighting fixture.
Figure 3.2.4.2 Mark the light3.2.4.3 Light Beam Marking
Tap the
to adjust the lighting icon's light beam, angle, and source color. In the light beam menu.
- when the switch icon is shown as
the light fixture beam is visible in the lighting diagram; When the light switch icon is shown as
the light beam is not visible in the lighting diagram; - Users can drag to adjust the light beam after adding the light beam and set it as visible; when adjusting the lighting beam
, the pop-out window will show the beam angle, the angle unit is 1°.
Figure 3.2.4.3 Light beam marking3.2.4.4 Power and Rigging Marking
Tap the
to add the power and rigging mark.
- Lighting power types are AC Power and Battery. The statistic feature requests the power information and details to do the smart calculation. For more details check 3.4 Statistics and the Full-Screen Mode;
- Add the Stands and Rigging information for the statistic feature to process a list for the added stands & rigging. It helps the users to statistic the amount of the stands and riggings.
3.2.4.5 Lighting Accessories Marking
Tap the
to add accessories for the lighting fixture. Different fixtures have different accessories. For example, the Aputure® 300D II can add a light dome as an accessory.
Figure 3.2.4.5-1 Add accessories for Aputure light
Figure 3.2.4.5-2 Add accessories for general light
Some of the lighting fixtures don't need accessories, for example, Aputure Nova P300c, this fixture doesn't have the adding accessories button.
3.2.4.6 Fixture Icons Duplication
Tap the copy button
, input the amount numbers for copies to make duplicates for the current icon; Maximum 9 copies at once.
3.2.5 Light Modifier marking
Select the added light modifier icon, tap to call out the editing menu.
- Tap the
then click the blank in the editing interface to add the motion path line. The motion path line is adjustable; users can add up to 9 levels of the motion path, after adding one copy, press and hold the copy to add another copy; delete one of the copy will delete the copy after it; - Tap the
to edit the name, size, and add notes for the icon; - Tap the Stands&Rigging button
to add the Stands and Rigging information for the lighting modifier; - Tap the copy button
input the amount numbers for copies to make duplicates for the current icon; maximum of 9 copies at once.
Figure 3.2.5 Light Modifier marking
3.2.6 Camera Marking
Select the added camera icon, tap to call out the editing menu.
-
Tap the
then click the blank in the editing interface to add the motion path line. The motion path line is adjustable; users can add up to 9 levels of the motion path, after adding one copy, press and hold the copy to add another copy; delete one of the copy will delete the copy after it; -
Tap the
to edit the name, parameter, and add notes for the icon; in the camera parameter marking, users can set the camera resolution, frame, lens, focal length, white balance, FPS, Aperture, Shutter, ISO, Shutter Angle, ND, focus type, shot design, and equipment.
Figure 3.2.6 Camera marking
3.3 Light Beam Adjustment
The light beam can represent the light status and the lighting design result. In the light beam menu, when the switch icon is shown as
, the light fixture beam is visible in the lighting diagram. Users can drag to adjust the light beam after adding the light beam and set it as visible. When adjusting the lighting beam, the pop-out window will show the beam angle, the angle unit is 1°. For more adjustments see the 3.2.4.3 Light beam marking.
Figure 3.3 Light beam adjustment
3.4 Statistics and the Full-Screen Mode
Statistic tools are the Power analysis tool and the Statistic tool. It can analyze the power smartly and give the fixture information as a list.
3.4.1 Power
To use the power analyze feature, users need to add the power info when adding the lighting icon. If skip then the power feature won't work. For more information check the 3.2.4.4 Power and Rigging Marking. The lighting fixtures are divided by the brands as Amaran, Aputure, Arri, Astera, KINO FLO, Litepanels, Mole Richardson and general fixture. Users need to add the power information manually.
- Electric power. The default total power is showing the rated load, select safe load to check the recommended safe total power;
- With battery. Users can check the number of fixtures that use battery or with build-in battery; the battery types are divided into A-mount, V-mount, and F-mount, user can also tap the plus mark
to add custom battery type; tap the custom battery name again to edit the name and the amount; tap the delete
button to delete the custom battery type; - Battery Build-in. Check the battery amount and adding notes.
Figure 3.4.1-1 Electric power
Figure 3.4.1-2 With battery
Figure 3.4.1-3 Battery Build-in
3.4.2 Fixture Statistics
To use the statistics feature, users need to add the statistics info when adding the lighting icon. If skip then the statistic feature won't work. For more information check 3.2.4.4 Power and Rigging Marking.
- Fixture list: check the lighting fixture amount and adding notes;
- Modifier list: check the lighting modifier amount and adding notes;
- Stands & Rigging list: check the stands and rigging amount and adding notes;
- Camera list: check the camera amount and adding notes;
- Property list: check the property amount and adding notes.


Feature 3.4.2-3 Stands & Rigging list
Figure 3.4.2-4 Camera list
Figure 3.4.2-5 Property list
3.4.3 Wrap-Up List
Using the Wrap-up list to organize the fixture loading process. Tap the Wrap-up list button
on the statistic page to enter the Wrap-up list. The Wrap-up process has five steps: waiting for load, loading, waiting for count, counting and finished. Users can export PDF file in each step.
3.4.3.1 New Wrap-Up List
- Enter the Wrap-up list page and tap the plus mark at the left to start a new Wrap-up list, enter the requested information or skip to enter the all fixtures list;
- Select to add fixtures to the Wrap-up list or tap the extra fixtures for adding more fixtures. Click confirm to generate the Wrap-up list;
- When there are no new fixtures in the scene, tap the plus mark to add fixtures and therefore generate a Wrap-up list.

Figure 3.4.3.1 Start a new Wrap-up list
3.4.3.2 Load and Count
- Tap the waiting for load list to enter the loading page, select the fixtures to load. The list status on the top displays as loading;
- When finished loading, tap the Wrap-up button at the bottom of the list and fill in the information in the pop-out window to continue. The list status on the top displays as waiting for the count;
- Select the fixtures to count, the list status on the top displays as counting;
- When finished counting, tap the Wrap-up button at the bottom of the list and fill the information in the pop-out window to finish the Wrap-up.The list status on the top displays as finished.
Figure 3.4.3.2 Load and count
3.4.3.3 Export Wrap-Up List
Users can export the Wrap-up list as PDF files during the load and count process. The export button is located on the top right corner of the page. Tap the export button
, enter the file name to export the Wrap-up list as a PDF file.
Figure 3.4.3.3 Export Wrap-up list
3.4.4 Full-screen mode
Tap the
at the down left corner of the editing, interface to hide all the editing buttons and enter the full-screen mode. Users can still move and edit the icons in the full-screen mode.
Figure 3.4.4 Full-screen mode
3.5 Settings and Monitor
3.5.1 Settings
Tap the settings button
to enter the scene settings page, users can edit the elements in the current scene.
The settings button displays as grey when there is no icon in the scene:
- All. Editable items are show/hide marks, show/hide light beam, keep original size;
- Scene. Editable items are show/hide elements, show/hide marks, Alpha percentage;
- Property. Editable items are show/hide elements, show/hide marks, Alpha percentage;
- Character. Editable items are show/hide elements, show/hide marks, Alpha percentage;
- Lighting. Editable items are show/hide elements, show/hide marks, Alpha percentage;
- Modifier. Editable items are show/hide elements, show/hide marks, Alpha percentage;
- Camera. Editable items are show/hide elements, show/hide marks, Alpha percentage;
- Background image settings. Editable items are hide/open the background image, Alpha percentage.
Figure 3.5.1 Settings
3.5.2 Monitor
- Tap the monitor button
to check all the icons in the scene; - The monitor button
displays as grey when there is no icon in the scene; - Select different icon categories to check different icons, icons with unselected categories won't appear in the list;
- Select different tags to check different icons, icons with unselected tag or without a tag won't appear in the list, details see 3.2 Icon Marking;
- User can select both categories and tag to filter icons. The monitor list only displays the icons that meet all the conditions.
Figure 3.5.2 Monitor
3.6 Text
Users can add text on the lighting diagram, and adjust the text size and layout. The text button
is located at the downright corner of the editing interface.
3.6.1 Add Text
Tap the text button
, when the button turns to green, click the blank on the canvas to add the text box. Then type the text in, click the blank on the canvas to exit the text editing mode.
3.6.2 Editing Text
- Select the text to edit the text size and colour, click the delete button
to delete the added text; - Tap the text setting button to modify the text colour, users can choose a colour from the colour wheel and change the brightness with the slider bar; there are 12 preset colours, user can delete or add colours freely;
- Select the text to adjust the size of the text box or move the text box.
Figure 3.6.2 Text function3.7 Rehearsal
The rehearsal function is a powerful tool to display the movements of characters, cameras, props and other types of equipment in the scene blocking.
The entrance of the rehearsal function is located at the bottom of the Diagram Master™ editing interface, to enter the rehearsal editing interface, users need to tap the rehearsal button
.
users won't able to access the rehearsal function when there are no multiple levels of the motion path icons in the diagram.
3.7.1 Rehearsal Editing Buttons Instruction

Figure 3.7.1 Rehearsal editing buttons instruction
- Return to the scene editing page;
- Save button;
- The current rehearsal name;
- The rehearsal list;
- Delete current rehearsal or edit current rehearsal info;
- Create new rehearsal;
- Edit current rehearsal;
- Display speed control button;
- Previous motion button;
- Next motion button;
- Stop button;
- Play button.
3.7.2 Create a Rehearsal
- When entering the rehearsal editing page, all the icons in the scene will display on the page. However, the editable contents are the icons that have multiple levels of motion path;
- Tap the create button
, then enter the rehearsal name and interval time, tap Confirm to create a new rehearsal; - The newly created rehearsal name will appear in the current rehearsal name display zone.
Figure 3.7.2 Rehearsal Info
3.7.3 Editing the Rehearsal
- Tap the editing button
to show the rehearsal timeline; - The buttons on the up-right corner of the timeline are the reset timeline button
, delete motion node button
, interval time adjustment button
, timeline adjustment button
, and create new motion node button
; - Tap to select a motion node on the timeline, the node content window will appear on the left side of the page; long-press the icon and move to the node content window to add the icon to the motion node; users can add multiple icons to one motion node;
- Tap the interval time adjustment button to modify the interval time of two nodes;
- Tap the timeline adjustment button to adjust the scale of the timeline among 1 second, 5 seconds and 30 seconds.
Figure 3.7.3 Rehearsal timeline
3.7.4 Display the Rehearsal
- Tap the play button
to play the rehearsal animation; - Tap the display speed control button
to adjust the animation play speed in the range of 0.5 times to 8 times; - Use the previous motion button
and the next motion button
to check the rehearsal motion node by node; - When playing the rehearsal animation, tap the stop button
to stop playing, tap the play button
to replay the rehearsal animation.
3.7.5 Save and Apply Saved Rehearsal
- Tap the save button
to save the current rehearsal; - Tap the rehearsal list button
, tap to select and apply the saved rehearsal to the current editing page.
Figure 3.7.5 The rehearsal list
3.8 Insert Scene
Insert
button and the scene management button
are located at the upper right corner of the editing interface.
3.8.1 Insert the Saved Lighting Diagram Scene
Tap the insert
button to open the saved lighting diagram scene. Select the scene to insert to the current editing interface.
- Select the saved scene from the left side of the interface;
- Tap the scene, when it turns to green, click the "Confirm" on the upper right corner to insert the selected scene into the current scene;
- When selecting the scene, tap the
to preview the scene.
Figure 3.8.1 Insert the scene
3.8.2 Scene Management
Tap the scene management
button to enter the scene management menu, users can add, delete, or edit the scene info in the management menu.
- Add a new scene. Tap the "+" button at the down right corner to add a new scene. Fill in the scene information (name, location, time, and set) to create a new scene;
- Delete the scene. Select the scene then tap the
to delete. The deleted scene is not able to restore; - Scene information. Select the scene then tap the
to enter the Scene info menu. Users can edit the scene name, location, time, and set.
Figure 3.8.2 Scene management interface
3.9 Import background image
Tap the Background image
button to add a background image. The imported image is displayed in the center of the canvas. Only one background image can be added to a scene. Click Import form Photos, select a image in the photos as the background image; click the Import form Files , select a image file of the device as the background image. Turn on the grayscale display switch to display the background image as a grayscale image, and the elements on the canvas can get a better display. Use the zoom function to adjust the size of the background image. Click
to delete the background image on the canvas.
Fixture 3.9.1 Import background image
- The maximum size of imported image is 5M;
- The background image will be compressed, which will affect the display effect of the picture.
3.10 Undo/Redo, Save, and Return
- Undo/Redo. Undo and redo button
locate on the upper right corner of the editing interface, tap the button can undo or redo the current operation; - Save button
locates on the upper right corner of the editing interface, tap the button to save the current lighting diagram; - Return button
locates on the upper left corner of the editing interface, tap the button to return to the Script Roll/Roll. Please save before return to the Script Roll/Roll. Unsaved operation is not able to restore.
4. CC Group
The CC group is for users to share the lighting diagram with crew members. The powerful Sidus Cloud service allows the users to update the collaborated project at any time with Internet access. Users need to add the crew members to the CC group before sharing.
- On the Project page, select the CC group project then tap the
to check the collaborated/joined project and the CC group members.
Figure 4 Check the CC group information
4.1 Share the Project With the CC Group
Enter the Diagram master™ interface. Select the project, tap the
, and turn on the collaboration button.
Figure 4.1 Project setting menu
4.2 Check the CC Group Project
Enter the Diagram Master™ workspace, tap the CC project to enter the CC group. The project types display on the top of the project as Project created or Project collaborated.
Users can only edit the created project.
Figure 4.2-1 CC Group Projects
Figure 4.2-2 Joined collaboration
4.3 Share the Project
Enter the Diagram Master™ interface, select the project then tap the
to manage the project.
- Project Info. Users can only edit the information of the created project. For the joined project, • users can only check and not able edit it;
- Download to local. Users can download the lighting diagram and save it to the local;
- Mark as completed. The "Finished" characters will display on the project;
- Collaboration. Users can share or cancel the collaboration in the management menu;
- Members. Check the members in this project.
Figure 4.3 Share the project
4.4 Delete the Project
In the CC group interface, users can delete the project shared by themselves. Delete the project will stop the project collaboration. For the joined collaboration, users do not have permission to modify.
Figure 4.4 Users do not have permission to delete the joined collaboration