[Sidus Link Mobile] SidusPro® FX
SidusPro® FX
1. Manual FX
Manual FX is the professional lighting effects system. Compare to the system effects, Manual FX is more diverse. It provides multiple parameters for the user to achieve nuanced control and personalized creation. Users could reach a maximum of 2.312783744647040×1042 kinds of custom lighting effects via adjusting the parameters. With these features, the manual FX could fulfil different requirements for the different shooting field.
1.1 Source Base
The two kinds of source base for Manual FX is CCT mode or HSI mode.
- Source Base: CCT mode or HSI mode;
- CCT mode as source base: the user could change the color temperature, G/M, and intensity to a point or a range;
- HSI mode as source base: the user could change the HUE, SAT, and intensity to a point or a range.
Figure 1.1 Source base mode
Note:
The user could adjust the G/M, only when the fixture supports the G/M adjustment.
1.2 Point and Range
1.2.1 Point
When the users set the parameter as point, the parameter remains in a certain value.
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- In the CCT mode, the user could set a certain value for color temperature, G/M, and intensity;
- You can only choose the color temperature value within the fixture color temperature ability;
- G/M setting range: G1.0 to M1.0;
- Intensity setting range: 0% to 100%;
- In the HSI mode, the user could set a certain value for HUE, SAT, and intensity;
- HUE setting range: 0° to 360°;
- SAT setting range: 0% to 100%;
- Intensity setting range: 0% to 100%.
Note:
Please check the fixture ability to know the parameter adjustable range.
1.2.2 Range
When the user sets the parameter as range, the parameter varies along with the selected mode within the selected range.
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Range chase mode
- Sequential
: vary from minimum to maximum within the selected range; - Reverse
: vary from maximum to minimum within the selected range; - Alternating
: vary from maximum to minimum and then vary back from minimum to maximum within the selected range; - Random
: vary with random value within the selected range.
1.2.3 Manual FX Effects Mode
Manual FX Effects Mode: A. Flash, B. Continuous, C. Segmented.
A. Flash mode. The intensity and color of the fixture remain the same in one active unit. For example, the system produces several different active units to execute the command of color chase on a fixture;
B. Continuous mode. The intensity and color of the fixture vary in one active unit. For example, the system produces one active unit to execute the command of color chase on a fixture;
C. Segmented mode. The Segmented mode combines the features of both Flash mode and Continuous mode, the variation is more diverse.
A. Flash Mode
- The active time could be adjusted between 0 seconds to 100 seconds in the point mode; set the active time in the range between 0 seconds and 100 seconds in the range mode. Check the range chase mode details in 1.2.2 Range;
- The inactive time could be adjusted between 0 seconds to 100 seconds in the point mode; set the inactive time in the range between 0 seconds and 100 seconds in the range mode. Check the range chase mode details in 1.2.2 Range;
- Active time plus inactive time is one cycle unit. Cycle time is the length of one cycle unit. The cycle time could be adjusted between 0 seconds to 100 seconds in the point mode; set the cycle time in the range between 0 seconds and 100 seconds in the range mode. Check the range chase mode details in 1.2.2 Range;
- Flash FRQ: Low flash frequency increases the fixture flash visibility; High flash frequency decrease the fixture flash visibility. The Flash FRQ could be adjusted between 0.1 Hz to 120Hz in the point mode; set the Flash FRQ in the range between 0.1 Hz to 120Hz in the range mode. Check the range chase mode details in 1.2.2 Range.
Figure 1.2.3 A Flash mode
B. Continuous
- Fade-in time/Fade-out time is the time from the fixture is on/off till the fixture reaches a certain intensity. Users could set the Fade-in time/Fadeout time as point mode or range mode. The Fade-in time/Fade-out time could be adjusted between 0 seconds to 100 seconds in the point mode; set the Fade-in time/Fade-out time in the range between 0 seconds and 100 seconds in the range mode. Check the range chase mode details in 1.2.2 Range;
- The type of Fade-in curve/ Fade-out curve is Linear, Exponential, Logarithmic, and S-curve. In the Linear mode, the intensity of the fixture varies with uniform speed along with the Linear mode; in the Exponential mode, the intensity of the fixture varies with the slow speed in the beginning and accelerating before the end of the variation; in the Logarithmic mode, the intensity of the fixture varies accelerated in the beginning and decelerate in the rest of the variation; in the S-curve mode, the intensity of the fixture varies with the slow speed in the beginning and the ending parts, however, it accelerates in the middle;
- One cycle unit is the Fade-in time, continue time and Fade-out time. Cycle time is the length of one cycle unit. The cycle time could be adjusted between 0 seconds to 100 seconds in the point mode; set the cycle time in the range between 0 seconds and 100 seconds in the range mode. Check the range chase mode details in 1.2.2 Range;
- Flash FRQ: Low flash frequency increases the fixture flash visibility; High flash frequency decrease the fixture flash visibility. The Flash FRQ could be adjusted between 0.1 Hz to Flicker-free.
Figure 1.2.3. B Continuous mode
C. Segmented
- The active time could be adjusted between 0 seconds to 100 seconds in the point mode; set the active time in the range between 0 seconds and 100 seconds in the range mode. Check the range chase mode details in 1.2.2 Range;
- Fade-in time/Fade-out time is the time from the fixture is on/off till the fixture reaches a certain intensity. Users could set the Fade-in time/Fade-out time as point mode or range mode. The Fade-in time/Fade-out time could be adjusted between 0 seconds to 100 seconds in the point mode; set the Fade-in time/Fade-out time in the range between 0 seconds and 100 seconds in the range mode. Check the range chase mode details in 1.2.2 Range;
- The type of Fade-in curve/ Fade-out curve is Linear, Exponential, Logarithmic, and S-curve. In the Linear mode, the intensity of the fixture varies with uniform speed along with the Linear mode; in the Exponential mode, the intensity of the fixture varies with the slow speed in the beginning and accelerating before the end of the variation; in the Logarithmic mode, the intensity of the fixture varies accelerated in the beginning and decelerate in the rest of the variation; in the S-curve mode, the intensity of the fixture varies with the slow speed in the beginning and the ending parts, however, it accelerates in the middle;
- The inactive time could be adjusted between 0 seconds to 100 seconds in the point mode; set the inactive time in the range between 0 seconds and 100 seconds in the range mode. Check the range chase mode details in 1.2.2 Range;
- Active time plus inactive time is one cycle unit. Cycle time is the length of one cycle unit. The cycle time could be adjusted between 0 seconds to 100 seconds in the point mode; set the cycle time in the range between 0 seconds and 100 seconds in the range mode. Check the range chase mode details in 1.2.2 Range;
- Flash FRQ: Low flash frequency increases the fixture flash visibility; High flash frequency decrease the fixture flash visibility. The Flash FRQ could be adjusted between 0.1 Hz to Flicker-free;
- In the overlap Mode, two active units will overlap in the selected mode. When the two units overlap together, the two units continue to run as the setting effects, however, the two different effects affect each other. For example, the color of unit A overlap with the color of unit B could generate a new color. Check the range chase mode details in 1.2.2 Range;
- The overlap probability decides the active unit overlap possibilities. The overlap probability could be adjusted between 0% to 100% in the point mode; set the cycle time in the range between 0% and 100% in the range mode. Check the range chase mode details in 1.2.2 Range;
- The overlap percentage in one active unit is the overlap Rate. The overlap rate could be adjusted between 0% to 100% in the point mode; set the cycle time in the range between 0% and 100% in the range mode. Check the range chase mode details in 1.2.2 Range.
Figure 1.2.3.C Segmented mode
1.2.4 Loop and Manual Effects Status Control Buttons
- Loop is the effect cycle time. The adjustable range is 1 time to 100 times or set Random. The button Once
/ Always
decides whether the light effects only cycle for 1 time or cycle repeat repeatedly. For example, if set the loop time as 10 and loop once, then the effect plays for 10 times; if set the loop time as 10 and loop always, then the effect plays for 10 times then start another 10 times again; - Manual effect status control buttons. The 3 status for the manual effect is Running, Paused, and stopped. After setting the effects parameters, click the
to play the effects, the status is Running; Click the
to pause the effect, the status is paused; Click the
to stop the effect, the status is Stopped.
1.2.5 Manual FX Presets
On the Manual FX page, click the "Presets" in the downright corner to enter the Presets interface. Click the "Save to Presets" to save the current manual effect to the presets; The saved Manual FX remains in the "EFFECT" section of the Presets; Select the saved Manual FX, click "OK" to apply it to the fixture.
Figure 1.2.3 Save the Manual FX to the Presets
2. Picker FX®
Picker FX® has the Recording mode and the Live mode. Through the camera on the smart device, users could record the real-life lighting effects via the camera on the smart device and apply it to the fixtures; After catching the lighting effects, users could adjust the HUE and SAT; Users could upload the recorded lighting effects to fixtures.
Note:
Maximum 10 custom lighting effects (C-FX) for one fixture.
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| Figure 2-1 Picker interface | Figure 2-2 MC SidusPro® FX interface |
2.1 Recording Mode
2.1.1 Record Video in the Recording Mode
- In the recording mode, click the
button to start the video recording. The maximum recording time length is 120 seconds; - Users can select the source base and the metering mode before starting the recording. The source base contains HSI mode
and CCT mode
; the Metering mode contains spot mode and evaluative mode; - When finish light effects recording, click "preview" on the pop-up window, the recorded effect runs automatically on the fixture. Users could preview the lighting effects and adjust the HUE and SAT. HUE adjustable rang is -120° to +120°; SAT adjustable rang is -30° to +30°;
- Click the green
button to restart the Picker FX®; - Click the
to play the recorded light effect on the fixture. Click the
to set the cycle mode for the lighting effect.
is cycle once;
is cycle continuously; - Click the
to delete the current effect.
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| Figure 2.1.1-1 Record in the recording mode | Figure 2.1.1-2 Recording finished |
2.1.2 Store the Record Lighting Effects
- After recording the lighting effect, click "OK" on the pop-up window to save the recorded effect to the store;
- Click "Store" at the right down corner in the preview page to save the lighting effect;
- The user could rename, manage the store, and delete the lighting effect in the store.
Figure 2.1.2-1 Save the effect to Presets

Figure 2.1.2-1 Save the effect to Presets
Figure 2.1.2-1 Save the effect to Presets
Figure 2.1.2-4 Rename the saved effects
Figure 2.1.2-5 Apply the saved effects
2.1.3 Upload the Recorded Effects to the Fixture
- Save the effect to the store before uploading it to the fixture;
- Click
to enter the effects uploading page. The ten blanks on the uploading page are in the order of the ten save spaces in the fixture. Select a blank then click
to open the effects store, then select the effect to upload.
Figure 2.1.3 Upload the saved effect to fixture.
2.1.4 Play the Uploaded Effects
- The user could still play the uploaded effects via Sidus Link® App. The user could also adjust the play mode;
- INT: Change the effect intensity when playing the effect. The adjustable range is Output 0 to Output 100;
- Speed: Change the effect play speed when playing the effect. The adjustable range is Speed 0.5X to Speed 16X;
- Random: Change the effect play order;
- Effect Play Order:
is playing the effect in the positive order;
is playing the effect in the reverse order;
is an infinite loop, click it to change the loop time; - The control button:
to play effect, click again to pause the effect;
Click to stop the current effect;
is playing in the loop mode, click to switch it to play once mode
.
Figure 2.1.4 Play the uploaded effects
Note:
- The source base limits the lighting effects performance on different fixtures. For example, if the source base is CCT mode, it remains in CCT mode even apply it to the RGB fixtures;
- The fixtures with display (Like MC) can play the lighting effect without App control.
2.2 Live Mode
- In the Live mode, click the down right corner
to enter the HUE and SAT adjustment menu. The HUE adjustable range is -120° to 120°; The SAT adjustable range is -30% to 30%. Click
again to close the HUE and SAT adjustment menu; - The display bar under the camera interface
is representing the real-time intensity percentage and the effect HUE; - The INT slider adjusts the live effect's intensity. The adjustable range of the slider is 0.1X to 10X.
Figure 2.2 Live mode
Note:
The fixture ability limits the performance quality of the effect.
3. Magic Program™ GO
Magic Program™ GO is the upgraded lighting effect editing and programming tool with various layout shapes and lighting effect templates built in. The user could customize and run a lighting program using the built-in layout shapes and lighting effect templates. Magic Program™ GO supports a connection to a maximum of 25 fixtures.
3.1 Entering Magic Program™ GO
At any scene in the Lighting Contol System, click the Magic Program™ button
at the bottom of the scene to enter the Magic Program™. The default mode when you enter is the Magic Program™ GO.
Figure 3.1-1 Entering Magic Program™ GO
- Tap Layout Shape button
or Add New Layout button
to choose a new layout shape. Details see Layout Shape; - Tap Store button
to use and manage the saved lighting effect. Details see Store; - Light fixtures that are connected to this scene will be listed at the bottom of this interface. Use the fixture locating button
to locate the light. Tap the fixture locating button icon, the fixture will flash regularly; - Quick Guide: to improve user experience, Magic Program™ GO provides Quick Guide function. Tap the Quick Guide icon
to view instructions of buttons on this interface. If you need to close the Quick Guide, tap somewhere else or tap the Quick Guide icon again.
Figure 3.1-2 Quick Guide
Note:
Fixtures that are not supporting the Magic Program™ can not be added to the layout. There will be a ban icon
after the fixture.
3.2 Layout Shape
Magic Program™ GO has 8 layout shapes built in. Including Matrix, Rectangle, Circle, Doughnut, Triangle, Hexagon, Pentastar, X-shaped, and custom shape.
- Tap Layout Shape button
or Add New Layout button
to choose a new layout shape; - Tap any shape to enter the setup interface.
Figure 3.2-1 Layout shape choosing interface
- Each layout shape can connect a maximum of 25 light fixtures;
- If a large number of light fixtures are connected, use the Zoom In button
to enlarge the view. If you need to restore the default view, use the Zoom Out button
; - App system will detect the most suitable ratio of view when setting up layout shape. E.g., in the Matrix, when the L/W >5, the view will zoom in or out automatically. Slide sidewise to view all the fixture location numbers;
- Because the maximum number of light fixtures that can be connected is 25, the system will adjust the number of one parameter based on the other related parameter. E.g., in the Matrix, when X=7, Y<=3, if you make Y to Y>3, then the X will become a smaller number automatically in order to ensure the total number in the Matrix is within 25;
- During setting up a layout shape, tap the Layout Shape button
again to view all 9 choices of shapes. Taping any of the choices will reset the current setup. A window will jump out for confirmation. After confirming the reset, the current setup will not be able to be restored.
Figure 3.2-2 Reset confirmation
3.2.1 Matrix
- Tap the Matrix button
to enter the setup interface for the Matrix layout; - In the Matrix setup, slide the button to adjust the parameter of X and Y; or use the Add button
and Minus button
to adjust the parameter of X and Y. After setting the number of light fixtures, tap Confirm button to process to the link light fixture stage; - Tap the target light fixture in the light list then tap the target number to link. The linked number will light up. If you need to remove the link, tap the number again to link it with another light;
- After linking the light fixtures with location numbers, tap confirm
to enter GO Program Interface.
Figure 3.2.1-1 Set number in the Matrix layout
3.2.2 Rectangle
- Tap the Rectangle button
to enter the setup interface for the Rectangle layout; - In the Rectangle setup, slide the button to adjust the parameter of X and Y; or use the Add button
and Minus button
to adjust the parameter of X and Y. After setting the number of light fixtures, tap Confirm button to process to the link light fixture stage; - Tap the target light fixture in the light list then tap the target number to link. The linked number will light up. If you need to remove the link, tap the number again to link it with another light;
- After linking the light fixtures with location numbers, tap confirm
to enter GO Program Interface.
Figure 3.2.2 Set number in the Rectangle layout
Note:
- The minimum number for X and Y is 3;
- The number in the Rectangle layout will be located clockwise.
3.2.3 Circle
- Tap the Circle button
to enter the setup interface for the Circle layout; - In the Circle setup, slide the button to adjust the number of fixtures; or use the Add button
and Minus button
to adjust the number of fixtures. After setting the number of light fixtures, tap Confirm button to process to the link light fixture stage; - Tap the target light fixture in the light list then tap the target number to link. The linked number will light up. If you need to remove the link, tap the number again to link it with another light;
- After linking the light fixtures with location numbers, tap confirm
to enter GO Program Interface.
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| Figure 3.2.3-1 Set number in the Rectangle layout | Figure 3.2.3-2 Link fixture with a number |
Note:
- For the best performance, the Circle layout supports a range of 5~25 connected fixtures;
- The number in the Circle layout will be located in order clockwise.
3.2.4 Doughnut
- Tap the Doughnut button
to enter the setup interface for the Doughnut layout; - In the Doughnut setup, there are two modes: Solid
and Hollow
. The Solid Mode means a circle layout with a center. The Hollow Mode means a circle layout without a center; - Slide the Inner button
to adjust the number of fixtures on the inner circle; Slide the Outer button
to adjust the number of fixtures on the outer circle, or use the Add button
and Minus button
to adjust the number of fixtures on the inner/outer circle. After setting the number of light fixtures, tap Confirm button to process to the link light fixture stage; - Tap the target light fixture in the light list then tap the target number to link. The linked number will light up. If you need to remove the link, tap the number again to link it with another light;
- After linking the light fixtures with location numbers, tap confirm
to enter GO Program Interface.
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| Figure 3.2.4-1 Solid Mode | Figure 3.2.4-2 Hollow Mode |
Note:
- For the best performance, the inner circle supports a range of 3~10 connected fixtures; the outer circle supports a range of 0~14 connected fixtures. The sum of two numbers can not be over 25;
- In Solid Mode, the number in the Doughnut layout will start with the center; in the Hollow Mode, the number will be located clockwise.
3.2.5 Triangle
- Tap the Triangle button
to enter the setup interface for the Triangle layout; - In the Triangle setup, there are two setup modes: slide the button to adjust the number of fixtures by 3; use the Add button
and Minus button
to adjust the number of fixtures by 3 at each time. After setting the number of light fixtures, tap Confirm button to process to the link light fixture stage; - Tap the target light fixture in the light list then tap the target number to link. The linked number will light up. If you need to remove the link, tap the number again to link it with another light;
- After linking the light fixtures with location numbers, tap confirm
to enter GO Program Interface.
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| Figure 3.2.5-1 Set number in the Triangle layout | Figure 3.2.5-2 Link fixture with a number |
Note:
- The number in the Triangle layout will start with the upper center and then go clockwise;
- This is an equilateral triangle, so the number of fixtures will be adjusted by 3 at each time.
3.2.6 Hexagon
- Tap the Hexagon button
to enter the setup interface for the Hexagon layout; - In the Hexagon setup, there are two setup modes: slide the button to adjust the number of fixtures by 6; use the Add button
and Minus button
to adjust the number of fixtures by 6 at each time. After setting the number of light fixtures, tap Confirm button to process to the link light fixture stage; - Tap the target light fixture in the light list then tap the target number to link. The linked number will light up. If you need to remove the link, tap the number again to link it with another light;
- After linking the light fixtures with location numbers, tap confirm
to enter GO Program Interface.
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| Figure 3.2.6-1 Set number in the Hexagon layout | Figure 3.2.6-2 Link fixture with a number |
Note:
The number in the Hexagon layout will start with the upper-left corner and then go clockwise;
This is an equilateral hexagon, so the number of fixtures will be adjusted by 6 at each time.
3.2.7 Pentastar
- Tap the Pentastar button
to enter the setup interface for the Pentastar layout; - In the Pentastar setup, there are two modes: 10-light Pentastar and 20-light Pentastar. After choosing the mode, tap Confirm button to process to the link light fixture stage;
- Tap the target light fixture in the light list then tap the target number to link. The linked number will light up. If you need to remove the link, tap the number again to link it with another light;
- After linking the light fixtures with location numbers, tap confirm
to enter GO Program Interface.
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| Figure 3.2.7-1 10-light Pentastar | Figure 3.2.7-2 20-light Pentastar |
Note:
- Because the maximum number of connected fixtures is 25, there are only 10-light Pentastar and 20-light Pentastar at a moment;
- The number in the Pentastar layout will start with the upper corner and then go clockwise.
3.2.8 X-Shape
- Tap the X-Shape button
to enter the setup interface for the X-Shape layout; - In the X-Shape setup, there are two setup modes: slide the button to adjust the number of fixtures by 4; use the Add button
and Minus button
to adjust the number of fixtures by 4 at each time. After setting the number of light fixtures, tap Confirm button to process to the link light fixture stage; - Tap the target light fixture in the light list then tap the target number to link. The linked number will light up. If you need to remove the link, tap the number again to link it with another light;
- After linking the light fixtures with location numbers, tap confirm
to enter GO Program Interface.
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| Figure 3.2.8-1 Set number in the X-Shape layout | Figure 3.2.8-2 Link fixture with a number |
Note:
The number in the X-Shape layout will locate in order from upper-left to lower right, upper-right to lower-left;
The minimum number of connected fixtures in the X-Shape layout is 5.
3.2.9 Custom Shape
- Tap the Custom button
to enter the setup interface for the Custom shape layout; - In the Custom shape setup, there are three setup modes:
- slide the button to adjust the number of fixtures;
- use the Add button
use the Add button
to adjust the number of fixtures (location of number is generated randomly); - Tap any blank space in the layout area to put a fixture there. After setting the number of light fixtures, tap Confirm button to process to the link light fixture stage;
- Tap the target light fixture in the light list then tap the target number to link. The linked number will light up. If you need to remove the link, tap the number again to link it with another light;
- After linking the light fixtures with location numbers, tap confirm
to enter GO Program Interface.
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| Figure 3.2.9-1 Set number in the Custom layout | Figure 3.2.9-2 Link fixture with a number |
3.3 GO Program Interface
After setting up the layout shape, fixture numbers, and linking the light fixtures with numbers, tap confirm to enter GO Program Interface. The light effect clip can be edited and added to the timeline at this interface.
Tap Add Effect button(icon) to enter the Effect Setting interface. Details see Effect Parameter Menu.
3.3.1 Timeline
Magic Program™ GO and Magic Program™ PRO are both using Timeline as the editing base. The program runs along the clips setting on the timeline.
The Timeline is shown as a 30-minute long timeline in the overall view; in the default view, it will be displayed
as 10s sections.
The time on the Timeline will be displayed in the format of XX: XX.xx/XX: XX.xx(the current time/the total time of all clips).
Figure 3.3.1 Timeline
3.3.2 Point Cursor
The pointer cursor
on the timeline indicates the current playing time; drag the Point Cursor to anywhere on the timeline.
3.3.3 Light Effect Clip
The light effect clip on the timeline is added by the user(flash/pixel chasing/color chasing). The time length of each clip is set by the user when adding the clip to the timeline. Different clips will be displayed on the timeline in two different colors.
- Tap to choose any clip then drag to change its location on the timeline;
- Double-tap a clip to enter the Effect Editing interface. Details see Effect Parameter Menu;
- Quickly double-tap a clip to locate the point cursor at the beginning of that clip.
Figure 3.3.3 Light Effect Clip
3.3.4 INT
- Slide to adjust the INT parameter of all light effect clips on the timeline. The adjustable range is 0~100%;
- Use the Add button
and Minus button
to adjust the percentage by 1% at each time.
Figure 3.3.4 INT
3.3.5 Speed
- Slide to adjust the speed of all light effect clips on the timeline. The default adjustable range is 1/8X-1X;
- The adjustable speed range will self-adapt to make sure the length of the clip after adjusting will not be over 30 minutes;
- You can also use the Add button
and Minus button
to adjust the speed.
Figure 3.3.5 Speed
3.3.6 Store
At the Magic Program™ GO setup page and the GO Program Interface, tap the Store icon
to enter the store interface.
The Store has the following function:
- View saved General Effect and Scene Effect in the Store and apply the saved effect to the current scene;
- Save the current light effect clips to the Store;
- Manage saved General Effect and Scene Effect(rename, delete).
General Effect: effect saved from other scenes, can be applied to any scene that using the same layout shape.
Scene Effect: effect saved from the current scene, can only be used within the current scene.
Figure 3.3.6 Store
3.3.7 Functional Buttons
Figure 3.3.7 GO Program Interface Functional Button
- GO/PRO Mode Button;
- Shape Button;
- Sequential/Reverse Button;
- Once/Loop Button;
- Timeline Reset Button;
- Effect Delete Button;
- Play/Pause Button;
- Stop Button;
- Effect Copy Button;
- Timeline Zoom In/Out Button;
- Add New Effect Button;
- Store Button;
- Quick Guide Button.
3.3.7.1 GO/PRO Mode Button
Tap GO to change to Magic Program™ GO mode;
Tap PRO to change to Magic Program™ PRO mode.
3.3.7.2 Shape Button
Tap Layout Shape button
to view all 9 layout shapes. Taping any of the choices will reset the current setup. A window will jump out for confirmation. After confirming the reset, the current setup will not be able to be restored.
3.3.7.3 Sequential/Reverse Button
Tap Sequential/Reverse Button will change the play order of light effect clips on the timeline.
- When the icon display as Sequential Button
, the timeline will run along with the clips forward; - When the icon display as Reverse Button
, the timeline will run along with the clips backward.
Note:
This button can not be used when clips are being played.
3.3.7.4 Once/Loop Button
Tap Once/Loop Button will change the cycle play mode.
- When the button display as Once Button
, the timeline will run along with the clips once; - When the button display as Loop Button
, the timeline will run in a loop. Every time when it finishes playing, the point cursor will jump back to the starting point and play it again.
3.3.7.5 Timeline Reset Button
Tap the Timeline Reset Button
to reset the timeline. All the light effect clips on the current timeline will be deleted.
Note:
This button can not be used when clips are being played.
3.3.7.6 Effect Delete Button
Tap to choose any clip from the timeline. The Effect Delete Button
will light up which means it is able to be used. Tap the Effect Delete Button to delete the chosen light effect clip.
3.3.7.7 Play/Pause Button
Tap the Play Button
to play current light effect clips on the timeline. The icon will change to the Pause Button
during playing. Tap the Pause Button
to pause the play.
Note:
If there is no clip on the timeline, the Play/Pause Button is unusable.
3.3.7.8 Stop Button
Tap the Stop button
to stop playing the clips on the timeline. The point cursor will jump back to the starting point.
Note:
If there is no clip on the timeline, the Stop Button is unusable.
3.3.7.9 Effect Copy Button
Tap to choose any clip from the timeline. The Effect Copy Button
will light up which means it is able to be used. Tap the Effect Copy Button to copy the chosen light effect clip and the duplication will be placed on the timeline after the original clip.
3.3.7.10 Timeline Zoom In/Out Button
The default view of the timeline when there are clips on it can only display a part of the timeline.
- Use the Timeline Zoom Out button
to zoom out the view to see the whole 30-minute long timeline. - Use the Timeline Zoom In button
to restore the default view.
3.3.7.11 Add New Effect Button
Tap the Add New Effect button
to enter the Effect Parameter Menu. You can edit the new light effect clip in Effect Parameter Menu and add it to the timeline. Details see Effect Parameter Menu.
3.3.7.12 Store Button
Tap the Store icon
to enter the store interface. You can save the current light effect clips to the Store, view saved General Effect and Scene Effect, and apply the saved effect to the current scene. Details see Store.
3.3.7.13 Quick Guide Button
Tap the Quick Guide icon
to view instructions of buttons on this interface. If you need to close the Quick Guide, tap somewhere else or tap the Quick Guide icon
again.
3.4 Effect Parameter Menu
At the GO Program Interface, tap the Add New Effect button
to enter the Effect Parameter Menu. Magic Program™ GO has 3 light effect templates, Flash, Pixel Chasing, and Colour Chasing. The default template would be Flash when you enter the Effect Parameter Menu. Slide the window to view the other two templates. You can customize all parameters of the light effect and preview the effect performance in the preview window.
3.4.1 Source Base
In Flash, Pixel Chasing, or Colour Chasing, tap the Source Base button
to enter the Source Base interface. By adjusting parameters in this interface, you will create various light effects.
- Tap CCT
to change to CCT menu; - Tap HSI
to change to the HSI menu.
3.4.1.1 CCT
There are two CCT modes, the Point Mode
and Range Mode
. In Point Mode, the user could set a fixed value for CCT; in Range Mode, the user could set a color range for the CCT parameter, the parameter varies along with the selected chase mode within the selected range.
- Point: slide the button to set a fixed value for CCT. All connected fixtures in this scene would remain the same parameter;
- Range: slide the buttons to set a color range for CCT. Range Mode has 4 chase modes, Sequential, Reverse, Alternating, and Random mode.
Range chase mode:
- Sequential: CCT parameter varies from the minimum value to the maximum value within the selected range;
- Reverse: CCT parameter varies from the maximum value to the minimum value within the selected range;
- Alternating: CCT parameter varies from the maximum value to the minimum value and then vary back from the minimum value to the maximum value within the selected range;
- Random: CCT parameter various with random value within the selected range.
Figure 3.4.1.1-1 CCT Point Mode
Figure 3.4.1.1-2 CCT Range Mode
3.4.1.2 G/M
There are two G/M modes, the Point Mode
and Range Mode
. In Point Mode, the user could set a fixed value for G/M; in Range Mode, the user could set range for G/M parameter, the parameter varies along with the selected chase mode within the selected range.
- Point: slide the button to set a fixed value for G/M. All connected fixtures in this scene would remain the same parameter;
- Range: slide the buttons to set a range for G/M. Range Mode has 4 chase modes, Sequential, Reverse, Alternating, and Random mode.
Range chase mode:
- Sequential: G/M parameter varies from the minimum value to the maximum value within the selected range;
- Reverse: G/M parameter varies from the maximum value to the minimum value within the selected range;
- Alternating: G/M parameter varies from the maximum value to the minimum value and then vary back from the minimum value to the maximum value within the selected range;
- Random: G/M parameter various with random value within the selected range.
Figure 3.4.1.2-1 G/M Point Mode
Figure 3.4.1.2-1 G/M Range Mode
Note:
The connected fixture must support the G/M adjustment to be able to use this function in the app.
3.4.1.3 HSI-HUE
Tap HSI
to change to the HSI menu. You can adjust the HUE parameter here.
There are two HUE modes, the Point Mode
and Range Mode
. In Point Mode, the user could set a fixed value for HUE; in Range Mode, the user could set range for HUE parameter, the parameter varies along with the selected chase mode within the selected range.
- Point: slide the button to set a fixed value for HUE. All connected fixtures in this scene would remain the same parameter;
- Range: slide the buttons to set a range for HUE. Range Mode has 4 chase modes, Sequential, Reverse, Alternating, and Random mode.
Range chase mode:
- Sequential: HUE parameter varies from the minimum value to the maximum value within the selected range;
- Reverse: HUE parameter varies from the maximum value to the minimum value within the selected range;
- Alternating: HUE parameter varies from the maximum value to the minimum value and then vary back from the minimum value to the maximum value within the selected range;
- Random: HUE parameter various with random value within the selected range.
3.4.1.4 HSI-SAT
Tap HSI
to change to the HSI menu. You can adjust SAT parameter here.
There are two SAT modes, the Point Mode
and Range Mode
. In Point Mode, the user could set a fixed value for SAT; in Range Mode, the user could set range for SAT parameter, the parameter varies along with the selected chase mode within the selected range.
- Point: slide the button to set a fixed value for SAT. All connected fixtures in this scene would remain the same parameter;
- Range: slide the buttons to set a range for SAT. Range Mode has 4 chase modes, Sequential, Reverse, Alternating, and Random mode.
Range chase mode:
- Sequential: SAT parameter varies from the minimum value to the maximum value within the selected range;
- Reverse: SAT parameter varies from the maximum value to the minimum value within the selected range;
- Alternating: SAT parameter varies from the maximum value to the minimum value and then vary back from the minimum value to the maximum value within the selected range;
- Random: SAT parameter various with random value within the selected range.
3.4.2 Flash
The default template would be Flash when you enter the Effect Parameter Menu. You can customize all parameters of the flash effect and preview the effect performance in the preview window.
3.4.2.1 INT
There are two INT modes, the Point Mode
and Range Mode
. In Point Mode, the user could set a fixed value for INT; in Range Mode, the user could set range for INT parameter, the parameter varies along with the selected chase mode within the selected range.
- Point: slide the button to set a fixed value for INT. All connected fixtures in this scene would remain the same parameter;
- Range: slide the buttons to set a range for INT. Range Mode has 4 chase modes, Sequential, Reverse, Alternating, and Random mode.
Range chase mode:
- Sequential: INT parameter varies from the minimum value to the maximum value within the selected range;
- Reverse: INT parameter varies from the maximum value to the minimum value within the selected range;
- Alternating: INT parameter varies from the maximum value to the minimum value and then vary back from the minimum value to the maximum value within the selected range;
- Random: INT parameter various with random value within the selected range.
Figure 3.4.2.1-1 INT Point Mode
Figure 3.4.2.1-2 INT Range Mode
3.4.2.2 Speed
The range of the Speed parameter is between 200ms~1600ms. The Speed parameter indicates the time between the two adjacent light fixtures' flashes. 200ms is the fastest; 1600ms is the slowest.
Figure3.4.2.2 Speed
3.4.2.3 Frequency
The range of the Frequency parameter is between 0.1Hz~1Hz~10Hz. The Frequency parameter indicates the frequency of light fixtures' flashes. the smaller parameter indicates slow frequency; the larger parameter indicates faster frequency.
Figure3.4.2.3 Frequency
3.4.2.4 Time
The range of the Time parameter is between 1~10. The Time parameter indicates the number of flashes each fixture would have in the current light effect.
Figure3.4.2.4 Time
3.4.2.5 Loop
The range of the Loop parameter is between 1~99. The Loop parameter indicates the number of loops this light effect would be played when it is added to the timeline.
Figure3.4.2.5 Loop3.4.3 Pixel Chasing
Slide the window to change to Pixel Chasing templates. You can customize all parameters of the light effect and preview the effect performance in the preview window.
3.4.3.1 Splice/General
There are two connection modes in Pixel Chasing:
- Tap the Splice button
to change to Splice mode; - Tap the General button
to change to General mode.
Splice: color moves as a whole between lights. There is only a small difference between lights.
Figure 3.4.3.1-1 Splice
General: color chase between lights. The differences between colors will be displayed as chasing each other. There is an obvious difference between lights.
Figure 3.4.3.1-2 General
3.4.3.2 INT
The adjustable range for INT is 0~100%; the INT parameter indicates this brightness of the light fixture.
Figure 3.4.3.2 INT
3.4.3.3 Speed
The range of the Speed parameter is between 200ms~1600ms. The Speed parameter indicates the time between the two adjacent light fixtures' flashes. 200ms is the fastest; 1600ms is the slowest.
Figure 3.4.3.3 Speed
3.4.3.4 Pixel
The range of the Pixel parameter is from 1 to the number of connected fixtures. The Pixel parameter indicates the number of lights running this chasing effect.
For the best pixel chasing effect, the maximum number of pixels must be one less than the number of connected fixtures in this scene.
Figure 3.4.3.4 Pixel
3.4.3.5 Loop
The range of the Loop parameter is between 1~99. The Loop parameter indicates the number of loops this light effect would be played when it is added to the timeline.
Figure 3.4.3.5 Loop
3.4.4 Color Chasing
Slide the window to change to Color Chasing templates. You can customize all parameters of the light effect and preview the effect performance in the preview window.
There are two connection modes in Color Chasing:
- Tap the Splice button
to change to Splice mode; - Tap the General button
to change to General mode.
Splice: color moves as a whole between lights. There is only a small difference between lights.
Figure 3.4.4-1 Splice
General: color chase between lights. The differences between colors will be displayed as chasing each other. There is an obvious difference between lights.
Figure 3.4.4-2 General
3.4.4.1 INT
The adjustable range for INT is 0~100%; the INT parameter indicates this brightness of the light fixture.
Figure 3.4.4.1 INT
3.4.4.2 Speed
The range of the Speed parameter is between 200ms~1600ms. The Speed parameter indicates the time between the two adjacent light fixtures' flashes. 200ms is the fastest; 1600ms is the slowest.
Figure 3.4.4.2 Speed
3.4.4.3 Loop
The range of the Loop parameter is between 1~99. The Loop parameter indicates the number of loops this light effect would be played when it is added to the timeline.
Figure 3.4.4.3 Loop
3.4.5 Preview Window
The Preview Window in the Effect Parameter Menu will display the light effect with current parameter settings.
3.4.6 Time
The time on the Timeline will be displayed in the format of XX: XX.xx/XX: XX.xx(the current time/the total time of all clips).
Note:
The length of the current editing light effect clip must be shorter than the time length left on the timeline. Otherwise, the current effect clip cannot be added to the timeline.
3.4.7 Preset
In Flash, Pixel Chasing, or Colour Chasing, tap the Preset button
to enter the Preset store. The Preset store has the following function:
- View saved effect presets and apply the saved effect preset to current editing.
- Save the current light effect to the Preset store;
- Manage saved effect presets(rename, delete).
The effect filter:
- Use the Filter button
to filter the effects: Flash, Pixel Chasing, or Colour Chasing; - After choosing the target effect, tap somewhere else or tap the Filter button
again to view the target effect presets. - Tap the target effect again to restore the filter to default.
Figure 3.4.7 Presets
3.4.8 Functional Button
Figure 3.4.8 Functional Button
- Horizontal Mirror Button;
- Vertical Mirror Button;
- Sequential/Reverse Button;
- Route Setting Button;
- Source Base Button;
- Preset Button;
- Quick Guide Button.
3.4.8.1 Horizontal Mirror Button
Tap the Horizontal Mirror Button
, the effect of each light in the preview window will be mirrored horizontally.
Note:
the Custom layout is not symmetrical therefore it does not support this function.
3.4.8.2 Vertical Mirror Button
Tap the Vertical Mirror Button
, the effect of each light in the preview window will be mirrored vertically.
Note:
The Circle layout(if the number is odd), Doughnut layout(if the number is odd), Triangle layout, Pentastar layout, and the Custom layout are not symmetrical vertically therefore they do not support this function.
3.4.8.3 Sequential/Reverse Button
Tap Sequential/Reverse Button will change the play order of light effect clips on the timeline.
- When the icon display as Sequential Button
, the timeline will run along with the clips forward; - When the icon display as Reverse Button
, the timeline will run along with the clips backward.
3.4.8.4 Route Setting Button
Tap the Route Setting Button
to set the route for light effect.
- The first number you tap in the preview window will be set as the starting point. Tap another number in the preview window will set that number as the finish point.
- The first number you tap in the preview window will be set as the starting point. Tap another number in the preview window will set that number as the finish point.
Figure 3.4.8.4 Typing in numbers manually
Note:
If the number you are typing into the finish point box is larger than the number of connected fixtures in this scene, the system will change your typed number to the number of connected fixtures in this scene.
3.4.8.5 Source Base Button
Tap the Source Base Button
to enter the Source Base interface. By adjusting parameters in this interface, you will create various light effects. Details see 3.4.1 Source Base.
3.4.8.6 Preset Button
Tap the Preset button
to enter the Preset store. In the Preset store, you can save the current light effect, view saved light effect presets, and manage the saved presets. Details see 3.4.7 Preset.
Figure 3.4.8.6 Preset Store
3.4.8.7 Quick Guide Button
Tap the Quick Guide icon
to view instructions of buttons on this interface. If you need to close the Quick Guide, tap somewhere else or tap the Quick Guide icon again.
4. Magic Program™ PRO
Magic Program™ PRO is a lighting editing and programming function. It is based on a timeline, supporting a maximum of 25 fixtures. The user could customize and run a lighting program. Connect at least one fixture that supporting the Magic Program™, click the
at the bottom of the scene to enter the Magic Program™ editing interface.
Figure 4 Magic Program™ PRO entrance
Note:
- Users can add fixtures that are not supporting the Magic Program™ to the matrix. There will be a ban
icon after the fixture; - The Magic Program™ currently only supports MC and B7c;
- Other fixtures need to update the firmware to support the Magic Program™.
4.1 Matrix
Select and create a Matrix to start the programming. The App supports 2*2, 3*3, 4*4, and 5*5 matrix arrangement. Select the fixture then click the blank in the matrix to add the fixture. A matrix is a group that contains all the fixtures. Based on the matrix, the user could add customised arrays.
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| Figure 4.1-1 The Magic Program™ PRO interface | Figure 4.1-2 Select the matrix | Figure 4.1-3 Create a new matrix |
4.2 Timeline
Timeline is the editing base for the Magic Program™. The program runs along the nodes setting on the timeline. The editable timeline length is 10 minutes in total. With the cycle mode, the actual lighting effects are longer than 10 minutes.
- Slide the timeline to check different parts of the program;
- The minimum gap between two nodes is 200ms.
4.2.1 Point cursor
- The pointer cursor
on the timeline indicates the current editing location; - Double-click the blank space at the timeline to quickly move the point cursor.
4.2.2 Node
The node
is the minimum editing unit. A single node time length is 0.2 seconds, which means that the minimum time gap in between two lighting effects indication is 0.2 seconds. The single fixture continuous time is not limited to 0.2 seconds, users could customize the fixture continuous time. (In the iPad version, the last node on the timeline indicates it's continuous-time, providing the reference for adding the next node.)
The color, status, and name represent different parameter information of the node
The number on the node represents the numbering of the fixture in the matrix;
The combination of letter and number on the node represents the fixture is in a customized array;
The color of the node represents the color or the color temperature. Parts of the color chase effects or color range effects display as single red on the node;- Solid node with a name
represents the flash/continuous effects; the Hollow node with a name
represents off fixture; Hollow node without a name
represents a blank node, the blank node doesn't have an effect; - Click the added node to edit the node parameters. Users can not change the selected mode (Flash or continue) for the node but can edit the parameters within the selected mode. Users can not change the related fixture of the added node.
Figure 4.2.2 Node
4.3 Effects Parameter Menu
To quickly edit the node parameters on the timeline, enter the effects parameter menu, and set the default parameter for the fixtures.
4.3.1 Flash
To set the Flash as default parameters, click the Flash button
to select the flash mode. When the flash button turns green
, the default parameters are in the flash mode. If the user adds a node, the fixture runs along with the flash mode default parameters. The flash mode default parameters are: CCT 5600K (G/M=0), INT 18%, FRQ 5Hz, Times 1(0.2s).
When the flash button turns green, click it again to enter the flash mode parameter menu.
- Source base: CCT mode and HSI mode;
- In the CCT mode, the adjustable range is 1800K to 10000K. The actual color presence is limited by the fixture ability. G/M adjustable range is M 1.0 to G 1.0;
- In the HSI mode, the user could choose the color on the color wheel. The actual color presence is limited by the fixture ability;
- The FRQ adjustable range is 0.1Hz to 10Hz;
- The flash times the adjustable range is 1(0.1s) to 1000(100.0s). Or Always.
Note:
Users could adjust the G/M, only when the fixture supports the G/M adjustment.
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| Figure 4.3.1-1 The source base | Figure 4.3.1-2 Parameters in the CCT mode |
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| Figure 4.3.1-3 HSI mode | Figure 4.3.1-4 Parameters in the HSI mode |
4.3.2 Continue
To set the Continue as default parameters, click the Continue button
to select the Continue mode. When the continue button turns to green
, the default parameters are in the continue mode. If the user adds a node, the fixture runs along with the continue mode default parameters. The continue mode default parameters are CCT 5600K (G/M=0), INT 18%, G/M 0, Fade-in Time 0s, Fade-in Curve Linear, Continue Time Always, Fade-out Time 0s, Fade-out curve Linear.
There are 3 sub-modes in the continue mode: Continue, Chase, Effect.
A. Sub-mode Continue
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- Source base: CCT mode and HSI mode;
- In the CCT mode, the adjustable range is 1800K to 10000K. The actual color presence is limited by the fixture ability. G/M adjustable range is M 1.0 to G 1.0;
- In the HSI mode, the user could choose the color on the color wheel. The actual color presence is limited by the fixture ability;
- Fade-in/Fade-out Time adjustable range is 0 seconds to 20 seconds;
- Fade-in/Fade-out Curve are Linear
, Exponential
, Logarithmic
, S-Curve
; - Continue Time adjustable range is 0 second to 100.0 seconds. Or Always;
Note:
The user could adjust the G/M, only when the fixture supports the G/M adjustment.
B. Sub-mode Chase
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- Source base: CCT mode and HSI mode;
- In the point mode, the parameter is a selected value, set by the user;
- In the range mode, the parameter is a selected range, set by the user. The actual value varies within the selected range. The chase mode is Sequential, Reverse, Alternating, and Random. Sequential: Parameters vary from minimum to maximum within the selected range. Reverse: Parameters vary from maximum to minimum within the selected range. Alternating: Parameters vary from maximum to minimum and then vary back from minimum to maximum within the selected range. Random: Parameters vary with random value within the selected range;
- CCT mode as source base: the user could change the color temperature, G/M, and intensity to a point or a range. When selecting the range, the user needs to select the range chase mode;
- HSI mode as source base: the user could change the HUE, SAT, and intensity to a point or a range. Users need to select the range chase mode;
- The adjustable time range is 0 seconds to 100 seconds;
- Cycle modes are once/loop.
C. Sub-mode Effect
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The sub-mode effect contains 15 types of system effects (The available system effects limited by the fixture ability.). The 15 types of system effects are Fireworks, Faulty Bulb, Lighting, TV, Pulsing, Strobe, Club Lights, Candle, Fire, Welding, Cop Car, Color Chase, Party Lights, Paparazzi.
The parameters of the system effects are adjustable. Details see System effects mode.
When the fixtures are running the effects, the fixture cube in the matrix displays ".FX."
Note:
The presence of the Sidus system effects is limited by the fixture ability. If the fixture doesn't support the system effects, Magic Program™ would replace it with the available effects automatically.
4.4 Functional Buttons
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- Color plate button;
- Blank;
- Timeline zoom in and zoom out button;
- Timeline reset button;
- Node delete button;
- Create a new matrix button;
- Play button;
- Once/Loop button;
- A/B range cycle button;
- Off.
4.4.1 Colour Plate Button
The color plate is designed to switch the source base swiftly. Click the color plate button
to enter the source base menu. The Colour plate contains CCT mode and HSI mode, press, and move the current color temperature or color to the blank to add a new shortcut option. press and move the shortcut option to delete the shortcut option.
The default parameters vary along with the color plate.
4.4.2 Blank
Click Blank
to add blank space on the timeline. The blank node has no command, it fills in the blank between two commands, keeps the timeline in order. A user could add the blank node manually; Or, when moving the point cursor to a further location on the timeline and add a new node, the Magic Program™ would add the blank automatically.
4.4.3 Timeline Zoom In and Zoom Out Button
Click
and
to zoom in and zoom out the preview of the timeline. When zoomed in, the user could select, check every single node and edit the parameters; When zoomed out, the user could check the whole timeline, however, the user won't see the nodes, only the point cursor is visible.
4.4.4 Timeline Reset Button
Click the timeline reset button
to reset the timeline to the origin, all the nodes on the current timeline will be deleted.
4.4.5 Node Delete Button
Click to select a node, the node delete button
turns on. Then click the node delete button to delete the selected node. When deleting the current node, the node behind it will auto-indent.
4.4.6 Create a New Matrix Button
Click the create new matrix button
to create a new matrix. Users need to re-add the fixtures to the new matrix.
Note:
Please save the current sequence to the store before creating a new matrix, as to create a new matrix will delete the current sequence.
4.4.7 Play/Pause Button
Add any node to light up the play button
. Click the play button to play the current program. Users could play the program from any node. Tap the same button again to pause the program.
4.4.8 Once/Loop Button
Adding a node to turn on the Once/Loop button
. Click the button to change the cycle mode. When the button display as
, click the button to run the sequence for once; When the button display as
, click the button to loop the sequence.
4.4.9 A/B Range Cycle Button
Click the A/B button to turn on
the A/B range cycle button. When the button turns to green
and the letter A starts flashing, move the point cursor to the beginning of the customised range and click the button again to set point A. There will be a green A that appears on the timeline. Then the letter B starts flashing, move the point cursor to the end of the customised range, and click the button again to set point B. The timeline in the A/B range appears green, click the play button to loop the A/B range. After setting the A/B range, the user won't able to edit the rest of the timeline. Click the A/B range button again to cancel the A/B range cycle.
4.4.10 Off
Use the off mode to turn off the active fixture;
Click the off button
to turn off the active device. When the off button turns to green, the default node setting is off;
The off default parameter is colour temperature 5600K, intensity 0.
4.5 Array
The array is the fixture group within the current matrix, the linked fixtures in the same array run as a group.
- Create the Magic Program™ matrix that automatically generates an array that contains all the fixtures;
- Click the white
to create a new array. The array name is in the order of the alphabet. The new array capacity is the same as the matrix. Select the fixture and click
to link the fixtures; - The user could set many links in an array, the links name are in the order of numbers;
- Click the
to cancel the link and reselect fixtures before confirming the link. Click cancel to discard the array; - The user could create a maximum of 26 arrays. The user could not delete or modify the array;
- The node from an array displays with letter and number mixed name. For example
.
Figure 4.5 Create a new array
Note:
If could not link fixtures in the array, please update the firmware to the latest version.
4.6 Store
The user could save the Magic Program™ sequence to store and apply the saved CC program to the current sequence.
- Click the
store icon to enter the store interface, the user could save the current Magic Program™ sequence to store; - The user could rename or delete the CC program in the store;
- Open the store and select the saved CC program, click OK to apply for the CC program.
Figure 4.6 Save the program to store
5. Music FX
Music FX is the new feature of the Sidus Pro® FX family. Import the audio file, Sidus Link® App analysis the audio clip smartly and transform the music file into lighting effects, which makes the lighting effects work along with the music rhythm.
5.1 Lighting Effects Visualization Window
- The lighting effects visualization window is located on the top of the Music FX interface. The wave in the visualization window displays the Hertz and BPM of the audio files;
- The dynamic color cube at the right side of the visualization window changes simultaneously with the lighting fixture.
Figure 5.1 Lighting effects visualization window
5.2 Store Mode, Project Mode and Live Mode
Tap the mode switch button below the visualization window to switch among Store mode, Project mode and Live mode.
5.2.1 Store Mode 
- Users can import audio files with a maximum length of 120 seconds under this mode;
- In the store mode, users can save the lighting effects to the Store and upload them into the lighting fixtures.
Note:
The cloud service does not support automatic cloud saving for the Music FX lighting effects.
5.2.2 Project Mode 
- Users can import audio files with a maximum length of 30 minutes under this mode;
- In the project mode, users can save the lighting effects to the project store.
Note:
The cloud service does not support automatic cloud saving for the Music FX lighting effects;
The lighting effects data in Store mode and Project mode is not interoperable.
5.2.3 Live Mode 
Tap the play button, the App will start capture audio via the phone microphone and execute the lighting effects simultaneously.
Note:
Users can still adjust the lighting parameters and color mapping.
Figure 5.2.3 Music FX Live mode
5.3 Audio File Clip Editing Timeline
5.3.1 Import Audio Clip
Figure 5.3.1 Import options
5.3.1.1 Insert From Local Folder
- Select import audio clip from the device storage;
- Select the audio file and import, after the smart analysation, the App will display the audio clip information; tap the confirm button to finish the file import.
5.3.1.2 Upload Audio From Computer
- Select upload audio from computer;
- Visit the website address displayed on the App to enter the audio file transmission page;
- Make sure that the computer and the device are sharing the same Wi-Fi, follow the instructions on the web page, select the audio file from the computer and submit it to the device. Once the device receives the file, the App automatically analyse the audio clip, the App will display the audio clip information; tap the confirm button to finish the file import.
Note:
- During the audio file submission process, please keep the device screen on, the lock screen will stop the file transmission;
- Sidus Link advises users to submit the audio file via Chrome or Safari browser to maintain transmission stability.
5.3.1.3 Record a New Audio Clip
- Select "Record a new audio clip" to enter the recording interface;
- Tap the recording button to start record;
- Tap the recording button again to pause the recording;
- Click the reset button to clear the recorded audio clip;
- Click the Cancel button to exit the recording interface;
- Click the Next button to save the recorded audio; users then can listen and edit the recorded audio;
- Users can record a maximum of 30 minutes long audio clip, the recording will stop automatically once the recording length is exceeded;
- After finishing the recording, tap the next button to analyse the audio clip and check the audio information; then tap the confirm button to finish the file import.
5.3.1.4 Insert From Project
- Select "Insert form Project" to enter the Store page;
- Select the saved audio files to import; users can edit the audio file or modify the color mapping after successfully insert the audio file.
Note:
The App will trim the imported file to fit the current Music FX mode.
5.3.1.5 Insert Blank Audio
- Insert a certain length of blank audio to create a gap between two audio clip;
- When playing the blank audio, the lighting fixtures will turn off and not execute any lighting effects;
- User need to input the length time manually when inserting the blank audio;
- The length of the blank audio is limited by the mode.
5.3.1.6 Insert From Media Library
The media library saves all the imported audio files locally, users can select and import the used audio files from the media library.
5.3.2 Audio Clip Timeline
The imported audio file automatically loads to the audio clip timeline, users can check the audio clip information and edit the audio clip.
Figure 5.3.2 Audio clip timeline
5.3.2.1 Reset the Audio Clip Timeline
Tap the reset button
, to reset the current audio clip timeline. The reset will remove all the audio clip on the timeline.
5.3.2.2 Audio Clip Information
- Tap the audio clip information button
to enter the audio clip information page; - Tap the zoom in/out button
to adjust the audio clip timeline display; - The lighting effects fade-in and fade-out time adjustable range is 0s~20s, tap the reset button
to reset fade-in and fade-out time; - The default audio hertz mapping range is 0~20kHz, the App recommends the hertz mapping range according to the current audio clip and users can adjust the hertz mapping range manually.
Figure 5.3.2.2 Audio clip information page
5.3.2.3 Audio Clip Editing
- Tap the audio clip editing button
to enter the audio clip editing page; - The buttons above the audio clip timeline are as followed: timeline zoom in/out button
, rename button
, reset timeline button
and the delete button
. The timeline zoom in/out button can change the timeline display unit; the rename button can change and rename the current audio clips' name in the pop-out window; the reset timeline button can clear all the clips on the timeline; the delete button can delete the selected audio clip; - Move the selection window to trim the audio clip in the audio editing window;
- On the audio clip editing page, users can adjust the lighting effect color mapping. Details see the Lighting color mapping;
- On the audio clip editing page, users can adjust the lighting SAT, BPM and INT. Details see the SAT, BPM and INT.
Figure 5.3.2.3 Audio clip editing page
5.4 Color Mapping
- The App generates the color mapping automatically according to the audio hertz after importing the audio files;
- With color lights, users can choose HSI and CCT color mapping mode;
- With bi-color lights, users can choose only CCT color mapping mode;
- With daylight lights, the lighting color will remain white and only the intensity will change.
5.4.1 Add Color Mapping
- Tap the adding color mapping button
to enter the color mapping setting page; - Use the slider to select frequency range and assign the color or color range to the selected frequency;
- Color mapping for different frequency displays as color mapping clips in the color mapping window;
- If two color mapping settings cover the same parts, the latter one will overlay the previous one;
- Based on the selected lighting source, if choose point, the lighting effects will only change the intensity; if choose a range, the HSI/CCT will change along with the selected chase mode ( sequential, reverse, alternating, and random ) within the selected range;
- On the color mapping setting page, users can save the color mapping to the presets or apply the color mapping from the presets.
Figure 5.4.1 color mapping window
5.4.2 Lighting Effect Control Button
- he Music FX lighting effect control button is located on the left upside of the color mapping window;
- Tap the play button
, the lighting effects will executive the sets, tap again to pause the lighting effects, the pointer will stop at the current position; - Tap the stop button
, the lighting fixture will stop and the pointer will return to the beginning position; - Tap the cycle mode button
to change the cycle mode. In the single-cycle mode, the cycle button displays as
, the lighting effects will stop and the pointer will return to the beginning after one play; in the repeat cycle mode, the cycle button displays as
, the lighting effects will automatically restart from the beginning after every play.
5.4.3 Color Mapping Manage Buttons
- The color mapping manage buttons are located at the upright side of the color mapping window;;
- Tap the zoom in/out button
to change the display of the color mapping window; - Tap the reset button
to clear all the current color mapping data; - Select the clip in the color mapping window and tap the delete button
to delete the selected clip; - Tap the color mapping set button
to save the current color mapping; - When select to apply the saved mapping set, users can preview the color mapping set at the top of the color mapping set;
- Users can also add saved mapping set to the album or rename, delete the saved mapping sets.
5.5 SAT, BPM and INT Adjustment
Figure 5.5 SAT, BPM and INT adjustment
5.5.1 SAT
- Music FX has three kinds of saturation adjustment modes: manual, automatic and random; tap the SAT MODE
to shift the three modes; - In the manual mode
, users can adjust the saturation in the range of 0-100% via the slider; - In the automatic mode
, the App adjusts the saturation automatically; - In the random mode
, the saturation generates randomly from the selected range.
5.5.2 BPM
-
The Music FX has two types of BPM modes: AI BPM or custom BPM;
-
In the AI BPM mode
, the App will match the BPM according to the audio clip; -
In the custom BPM mode
), users can adjust the BPM value in the range of 30-600(Store mode) or 30-1200 (Project mode) via the slider. When users use the plus/minus button to adjust the BPM value, the value increase/decrease as below:
Store mode:
| 30 | 60 | 72 | 75 | 80 | 90 | 100 | 112.5 | 120 | 144 | 150 | 180 | 200 | 225 |
|---|
| 240 | 300 | 360 | 400 | 450 | 600 | 720 | 900 | 1200 | 1800 | 3600 |
|---|
Project mode:
| 30 | 60 | 75 | 80 | 100 | 120 | 150 | 200 | 240 | 300 | 400 | 600 | 1200 |
|---|
5.5.3 Intensity
- Users can adjust the fixtures' intensity in the range of 0.1-10 times via slider or plus/minus buttons;
- When using the plus/minus buttons: if the intensity value is above 1 time, then the intensity value increase/decrease 1 time; if the intensity value is below 1 time, then the intensity value increase/decrease 0.1 times.
5.6 Store and Project
- User can rename, manage and delete the saved lighting effects in the store or project;
- The lighting effects in the store mode will save to the store and in the project mode will save to the project;
- The lighting effects data in Store mode and Project mode is not interoperable. The cloud service does not support automatic cloud saving for the Music FX lighting effects, and the lighting effects data can only save locally.
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| Figure 5.6-1 Store | Figure 5.6-2 Project |


























